The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. There is also a forge in the room. Opposite to the west is another caved-in area. What brings you to this remote place? The sealing structure interlocks in the tiniest fractals. Septimus Signus's Outpost A knapsack leans against the same barrel. . You will get a quest stage about finding the scroll for Paarthurnax even if you get this quest from the Dawnguard questline and have never yet met the dragon. Alternatively, reload an earlier save (before giving the blood to Septimus). The lever to open the. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. Against the south wall is a set of shelves holding a random potion and various Dwemer metal items, with three chaurus egg sacs to the left of the shelves. Upon reaching the surface, there is a lever in front of you to the right of the gate which opens the gate, allowing future access to the lift until the zone resets. Press the third button until you see the overhead lenses directing light onto the sphere, and the fourth button lights up. At the top of the stairs are several pressure plates, all of which trigger spear traps from the ceiling. Community content is available under. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. It may be advisable to kill the nearby Falmer before looting this area to prevent unexpected interruptions. I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. The Elder Scrolls V: Skyrim. The. Skyrim In Skyrim, the Alftand Animonculory is a treacherous part of the path to find Blackreach, where the Elder Scroll can be found. The path passes under a flame spout; you can either wait for it to temporarily stop, or just go around. Your next destination will be Alftand and there's a high probability that you already discovered it. Then the game CTD. If you travel far enough into the crevice southeast of Alftand Ruined Tower, you can activate the Alftand map marker and subsequently fast-travel to the main entrance, thereby avoiding a portion of the exterior ruins. You must of course be very careful throughout the whole trip, as you might come across, inter alia, Horkers and Ice Wolves. Quest ID Just as I try to enter this area through the Alftand Glacial Ruins, the game will go to a loading screen with a black screen filled with some fog particles but no other objects nor any quotes or tooltips. "I can almost hear them. A gap between the metal panels under the pipes leads to an adept-locked chest. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. However, he does not possess the knowledge to use the Elder Scroll. Uncover the secrets of the mysterious Dwemer lockbox. Through the door to the next area you will find an unlocked chest behind a pressure plate. Pressing the button is the only way to open the door as there is no option to open or unlock it. The bane of Kagrenac and Dagoth Ur. This site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. The stairs lead to a pair of closed gates on your right, and a table flanked by shelves on your left. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. To the south are two flights of stairs, with the remains of a Dwarven spider partway up. After completing the Throat of the World quest in Elder Scrolls V: Skyrim, you will be led to the next quest, the Elder Knowledge. The Elder Scrolls gives insight deeper than the deep ones, though. All logos and images are copyrighted by their respective owners. Again, either answer has no ramifications. Before adding a bug to this list, consider the following: This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. Through conversation with the Daedric prince, you learn that it was sealed here for a reason, so that no more of its dangerous knowledge could be shared with the world of mortalssomething that Hermaeus Mora wishes undone. Through the door is a treasure room with a Dwarven spider and two gates. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. It serves as the Daedric quest for the prince Hermaeus Mora. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Remember to make use of the Shouts and attack the monsters one at a time. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. While exploring Blackreach, it might be a good idea to unlock the Great Elevators for the Dwemer ruins of Alftand, Mzinchaleft, and Raldbthar to get them marked on the overworld map if one wants an easier way to reenter Blackreach without going through the Dwemer ruins themselves. If you can't use fast travel, begin your journey in Winterhold. You should just know that the Spiders can attack you both at close and long range. Sorry, we've got no plans for mobile versions of this game guide. Eventually, a Khajiit skooma addict, named J'darr, will attack. I feel their life energy. Location At the bottom of the first flight down, on your left is another flight up that leads to a small area, with a table holding several ruined books and a Dwarven dagger. Dwarven machine housing the Elder Scroll. To do so, he plans to use the power of an Elder Scroll. A select few locations are listed below as they contain the corpses of more than two races: Upon acquiring different blood samples, you will be prompted to return to Septimus Signus's Outpost. Here is a list of the mods I have installed: Turn west at the first chance. There are also two more chests, one with a master-level lock, the other unlocked, and a lootable skeleton holding in its hands the Lockpicking skill book The Locked Room. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Septimus disintegrates into a pile of ash as he reaches to take the Oghma Infinium. When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the "Heart of a God" that was stored inside the cube, but rather a book. * Any text displayed in angle brackets (e.g.. Give the blood samples to Septimus and wait for him to open the cube. The second tent in the southern corner contains a chaurus egg, a piece of chaurus chitin, and a quiver of Falmer arrows. Continue going east and carefully approach the upward ramp (screen above), as touching any of the three pressure plates will activate a hard to avoid trap. Fight through a dungeon for an hour and a half, get to the boss and kill it.then you gotta back track, using dead bodies as markers, lol. Head through the main gate where two Dwarven Centurions can be found. The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. Also keep an eye on your party member, as he can easily die here. The Falmer ears and some of the ruined books on a shelf in the Animonculory can't be interacted with. Now stand directly in front of the middle console (screen above) and be ready for a puzzle that will lead to the unveiling of the Elder Scroll and transcribing it onto the lexicon. The contents of the Oghma Infinium. Make a right and continue straight along that road and across a bridge until you see the Tower. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. If you plan on playing for some time between this quest and completing. There doesn't seem to be any way of disabling the fire trap from this side, or of opening the gates without triggering it. After Septimus is killed, picking up the Oghma Infinium may not trigger the next stage of the quest and Hermaeus Mora may not appear in the passageway. The location has three sublocations, including the Alftand Glacial Ruins, the Alftand Animonculory, and the Alftand Cathedral. Take them out and then explore the place for the 2-3 chests you can find. In order to harvest blood, you need to search the corpse of someone of the appropriate race while the Essence Extractor is in your inventory. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. Approach the pedestal and take the Oghma Infinium. Be wary of the five horizontally thrusting pistons that can push you off into the ledge below if youre not careful. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to proceed with the quest. Anfalas was the Elvish name for a coastal region of Gondor. It will drink the fresh blood of elves. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. If the Dragonborn returns before the required level, Septimus will be found pacing his room. Head out of Septimus Signus's Outpost and open the world map. Against the southeast wall is a pen, with several Dwemer items, a bottle of Nord mead, a hide shield, and a woodcutter's axe scattered among human bones. https://en.uesp.net/w/index.php?title=Skyrim:Discerning_the_Transmundane&oldid=2766170. If you retrieve the Elder Scroll during this quest, it is not given away at completion. You could therefore complete the whole Daedric quest even before starting Elder Knowledge. -. There are approximately two-hundred ingots worth of Dwarven scrap metal, ideal for advancing the Smithing skill and earning gold. One of the crates near the entrance has a Dwarven metal ingot on top. [1] DA04 The path goes around the western and southern walls; a series of five horizontal steam pistons can push you off into the room below if you're not careful. The quest "Transcribe the Lexicon" will start after you speak to him. ", You sent for me? The iron gate will initially be locked and can only be opened from the inside. Ignore the lever and head south-east, reaching another big gate. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). Upon entering the zone, there is a bedroom to your left containing an unlocked chest and two tables holding several pieces of metalwork, a Falmer helmet, and a shield. There is a Dwarven spider and a Dwarven sphere in this area, and a scuttle on the north wall that releases a second spider. There are three Falmer in the room, one near each of the tents. Alftand Glacial Ruins. A leveled Falmer is around the corner next to a set of double doors to the west. Please re-enable javascript to access full functionality. Eventually, a Khajiit skooma addict, named J'darr, will attack. Prerequisite To the right of the table is a lift to the Alftand Animonculory, but it is sealed off and can only be opened from inside. Advertisement. Unfortunately reaching the destination isn't easy. "The box contains the heart. Between the two gated areas is a caved-in section that contains nothing of interest. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 Otherwise it will disappear after you use it. I need to collect blood from several different races if I want to help him. Exit the Tower through the door beneath the button console and return to Septimus. Be on your way, and Septimus will find you if he has further need. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. Bear you hence this extractor. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Beside the shelf is a spiral staircase leading down, deeper into the tower. Transcribe the Lexicon Once inside the Tower of Mzark, the Lexicon must be placed in the receptacle, and the Oculory must be activated using the four buttons on the platform above the Oculory. Sorine Jurard will explain that she has located a schematic that can provide a new upgrade or ammunition type for the crossbow. On your way you will encounter the Khajiit brothers again. "What is this it's it's just a book?! J'darr is a Khajiit in the Alftand glacial ruins. To the west are more enemies along the path to the door to Alftand Animonculory. Alftand itself is in the middle of Winderhold. Several dead members of the failed expedition can be found here. Place the Lexicon atop the stand to activate the machine's control panel. The Great Lift at Alftand is an ancient Dwemer mechanical lift that connects to Blackreach. This can be remedied by fast travel to Fort Dunstad and following the trail SSW. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. Read the research notes on the table. my question is. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. Once the quest has progressed to where he should be dead killing him does not count as a crime. As you progress through the ruins a bit, near where you can find Valie's body there's a lift back to the glacial ruins and it puts you on . At the top are twin open doors; however, behind the right-hand door is a cave-in. Note: If it worked correctly, Arvak will appear to be halfway through the gate. He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. There is also a pickaxe beside the fire. On your way you should note a small room in the north with a locked gate. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. There is an expert-locked chest and a metal dresser at this point. Should the player intervene, both will assault the Dovahkiin. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. The essence of a god. Hermaeus Mora will greet you again, calling you his champion. There are even more levels below that, although you can't see how much farther down the shaft goes. Septimus Signus is supposed to be lifted into the air and turned into ashes after approaching the Oghma Infinium book and saying the final line. Inside, you will find the remnants of a recent expedition. Regardless of whether you explored the northern room or not, you will need to open the gate in the west and continue exploring the ruins. Hold In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. The Player might be unable to Harvest Blood, even when the option "Harvest Blood" is shown. It is possible to loot the body of Septimus Signus and get the Runed Lexicon and Extractor back. In the northwestern corner is a novice-locked gate, behind which are two chests, one apprentice-locked and the other adept-locked, along with two sets of shelves holding various Dwemer items. This is not recommended for shared computers. Follow the path around the corner to a large room, with a table at the entrance holding several Dwemer items. One Centurion lies on the floor inactive, however, the other will awaken when approached. This quest can be activated in two ways. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. Location After dealing with him, continue exploring the ruins. Inside the tent in the southern corner is an expert-locked Falmer chest. Runed Lexicon is the item you make from the blank lexicon, its only for unlocking a item for a deadric quest and has no impact on exploring dungeons. Behind the table is a set of three pistons which thrust up vertically. Alftand is one of only three sites that provide initial access to Blackreach. Shortly past here, the tunnel turns into typical Dwemer architecture, but is still partially filled with snow and ice. Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Press the taller of the two pedestals (right of the one with the lens chart on it) three or four times, until the pedestal with the blue button to the left of the middle one starts to glow. That path upwards leads to a dead end with a chest and a Dwarven Spider hiding in a pipe, while the path down leads to several Falmer guarding the path. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. The Dwemer were the last to touch it. Map In order to explore the rest of the zone, you must therefore run through the fire, or use Whirlwind Sprint or Become Ethereal to pass the trap without taking fire damage. The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Keep moving till you see this research table, loot the spiders for some soul gems and then get prepared to face some live ones. The path to the exit is blocked and can only be opened by the lever on a platform at the top of the stairs with two chests next to it. On the first level down, there is a large set of shelves against the northeast wall to the left of the first tent. The remains of the camp of an ill-fated expedition led by Sulla Trebatius are perched on the edge of the cliff. Responding either way has no discernible consequences. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. Dwemer Ruins To the right of the pipes is a flight of stairs leading up to an area covered in an oil slick. Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. He then offers the Dragonborn Septimus' position. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. To the right of the barred doorway is a bed roll and a copy of Dwemer Inquiries Vol I on top of a barrel. To harness it is to know. With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble dwarven. The Dwemer lockbox hides it from me. If you want to try close combat, be sure to avoid the Sphere's stronger attacks. After you reach the water, you will just need to head north and ignore a few bigger islands on your way. Beyond the gates are stairs leading up, with a button on the left that closes the gates and stops the flames. Dwemer blood can loose the hooks, but none alive remains to bear it. Once you have returned to the outpost, talk to Septimus again. Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). Note that you are now above the previously visited room and have to look out for the machinery (screen above), as you can get pushed down and have to go through the same location again. Come, I will make the mixture.". Behind the tent in the western corner is an anvil and a workbench, with a large fire between them that may have been used as a forge in the past. Southwest of Winterhold In this area is a sack of foodstuffs, nine chaurus egg sacs, and a lever on the wall that retracts the bars. By standing against the gate of one of the above-ground lifts and casting Summon Arvak, it is possible to get through the gate by mounting and then unmounting Arvak. To the left of this tent is a novice-locked Falmer chest. To decipher the code, press the second button from the right four times, pausing between each pressing to allow the Oculory to complete its realignment. The room has a large structure in the middle, and an oil slick covering most of the floor. The door opens into a multi-leveled room. One can then use the lever to open the gate and descend into Blackreach. To the right of the barred gate is a Falmer tent containing a Falmer bow, a quiver of Falmer arrows, three chaurus eggs, and two chaurus egg sacs. Destroy the Dwarven Spider and head along the ramp onto the lower level. Follow down the path, on a raised area with oil spills on the floor, you will be ambushed by two Dwarven Spheres. From Blackreach, the Dragonborn can ride the Great Lift at Alftand up to . The second way of activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub. The path turns northwest and passes through an open door onto a balcony with metal grating that overlooks the next room. The path continues to the south, up a flight of stairs. Ignore J'darr's voice, as you will come across him in a couple minutes. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. Related Quests Be ready for destroying more Dwarven Spider Workers. Against the northeast wall are three chaurus egg sacs. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. Reach a chamber with a locked barred gate to the NE. An icon used to represent a menu that can be toggled by interacting with thi Take the walkway across to a caved-in area with a Dwarven spider, a novice-locked chest, and two overturned sets of shelves holding a random potion. Throwback to oblivion without the exit shortcuts. The lift will take you outside to a gatehouse that could only be opened from the inside. Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task. This can fix the event to trigger normally. Proceed through the ruins and fight past the various Falmer that reside here. I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. It comes with several benefits, and also makes it much easier for you to post questions and answers. At this point, the quest is complete. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Proceeding further shows two buttons against a wall. The world beyond burns in my mind. To decipher the code, press the third button from the left a few times until the Lexicon opens and button two lights up. I met the master of the Greybeards, the dragon Paarthurnax. There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non-skill book version, under a bowl on top of a barrel. When you've gone all the way down through Alftand to the Alftand Cathedral, at the bottom room you come up a short flight of steps into a large chamber with a sort of "fort" platform with a. The bottom shelf holds a Dwemer dresser containing a few minor pieces of metal. Watch out for the three pressure plates on your way. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and the Falmer also plays out within. After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. Now press that button, and a large set of lens crystals descends from the. Use it on the Elder Scroll's resting place to transcribe the Scroll's words onto the Lexicon and bring it back to Septimus. Then head down the wooden planket bridges and into the Alftand Glacial Ruins. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. Around the corner to the north, a lever on the right lowers a set of bars, allowing access to a huge vertical cavern. Exit the room via the northeast corner. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him. To the north against the northwest wall are two more tanning racks opposite a dead Falmer lying in front of a door. A tunnel-like entrance appears and Septimus runs inside, but much to his dismay he does not find the answers he was looking for. 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Has progressed to where he should be dead killing him does not connect with the quest progressed... Elvish name for a coastal region of Gondor the Smithing skill and earning gold mixture. `` angle. Path passes under a flame spout ; you can find some precious items in cases! And wait for him to open the lockbox he 's directed me to large. Any text displayed in angle brackets ( e.g.. Give the blood samples to Septimus it! J'Darr, will attack ; concurrently unfold here body of Septimus Signus and get the Runed Lexicon and back...