Valve Corporation. The garrison will move to kill your stomper so arrange to shoot them in the back. But you need to put every little piece of armor from these f**king trucks (2 times L-Laser, 4 M-Laser and SRM4 and one LRM-10 but still escaped). Mission was pretty easily completed by staying in the drop zone and letting them come to me. Use these free turns to sprint and build up your evasion points. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. As you get close, an enemy ship will drop a Shadow Hawk Mech in your path, giving you a second objective to destroy it. The first one is armed with 2 PPCs and an LRM10. Panther jumps around taking pot shots, or assist with ammo truck if something goes wrong. Dang it was way easier than I thought. I also have another LRM boat. after that take out the turret by the pond and position yourself in it. If you let them Sensor Lock you or stay within their line of sight for too long, you'll have incoming artillery fire. . Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. Heres the loadout: It is an annoying mission. The reinforcements will be 4 light mechs, 2 on each side and they won't have much time to deal significant damage to the fuel pumps. Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. Hello everyone! When you finally destroy the fuel pumping station, a new lance will arrive from the east. If you can bait the enemy heavies into all standing around one crate, you can really mess them up. As soon as the mission begins, you will have made enemy contact. Playlist:. The easiest way through Smithon is to whip out your Wang and stick your highest-gunnery pilot in it. My goal is to clear the mission 100%. The first enemy will stay on the road, making it an easy target to take out in 1-2 hits. If you want to get the trucks as well, you'll have to come back much MUCH later. Keep your units close to each other as you advance towards the generator. After three cycles or so, the priority mission was available twice. Your objective is to destroy the garrison and save those ammo boxes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. After destroying the last of Victoria's units, Alexander will radio in again, somehow surviving the bombs. I see lots of complaints about Smithon and I had some problems myself too. Battletech mech fighting combat strategy is here and it's time to get our battlemech walkthrough gameplay on as we death from above all the things! This has been the first mission so far that has really tested me in this game. Pressing the ESC key cancels a move you don't want to make. Pretty much at the border of the map itself. This mission will begin immediately after you finish the previous one. absolute cakewalks. Also I think your tips on salvage has helped me tremendously. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. Walkthrough [] BATTLETECH is a single-player tactical turn-based 'Mech combat experience based on the classic board game set in the MechWarrior unive. Your next objective will be to retrace your steps and return to where you started the mission south of the map. This is my best crew atm and my best mechs. it's a story mission rated 2 skulls, I did 2,5 and 3 skull missions right before this and i was fighting groups of 2-4 light/medium mechs with the occasional single heavy. Haust will have a Wolverine model Mech that can and will deliver some serious damage if he focuses on just one of your characters. it takes a pretty good grind to build in mid game, but Griffin 1N with 3 +4dmg +2 stability dmg SRM 6's, full jump, 3 tons ammo and a sensor locking, extra evassive or bullwork pilot can do a TON of work. Note: Destroying the generators will destroy the turrets around it. You'll be given the job to retrieve a rare Drop Ship, the "Argo", by Ana Maria Centrella from a pirate moon. You will have to travel to Weldry for a meeting before you take on the battle to the Aurian Concordat. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. Behemoth and Glitch can perform long distance attacks, but you will likely miss or do little damage, I suggest you keep them sprinting until you get there with all your units. Gotta say, I love how this game refuses to show a bit of mercy. Make sure to destroy it, if you let it roam free, it can and will shut down your mechs with those flamers. griffin 1N -> Trebuchet (Substitute Trebuchet from Liberate Panzyr) Newgrange. The turret generator has 100 HP, 4 M Laser attacks will destroy it. I then took my Mechs out of the Mechs coming from the north's line of sight. First try with each strat. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. That gives half the bonuses at least. Your mech will generate 5 heat points and gain . There's a little hill where you can get really close without being detected. Kamea will join you in her Atlas for this mission, meaning you can only take 3 of your Mechs. There's another Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, AC/5 and SRM6. All rights reserved. For me, the biggest challenge was the Locust. Super straight forward. Be aware that it might be a little too far standard range weapons. Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Ahhh, nope I found the best solution. Right click the APC, take a look at what side you're attacking and calculate how much damage you'll deal. You'll see a list of available contracts. You'll be going to a moon, which means your heatsinks won't work at their full potential. Fandom Rivalry:. Reader mode. I found it easier to have three Mechs focused on her; one for Sensor Lock, and two for attacking while the fourth takes shots at the Shadow Hawk. Your first objective is to investigate the destroyed guard post just up the path. You will have one more ammo you can kill without it cutting into your bonus. Mech Bay: As Yang will explain, here you can repair and customise your mechs. nice strategy, I hated that one, one of the two trucks got away, the other one I blew one of the ammo dumps to fry it. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. The Restoration DropShips en route to evacuate as many refugees as they can carry, but the . The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. absolute cakewalks. After the two trucks had been destroyed, I sent the shadowhawk back towards the starting point, attracting the attention of the mechs as it sprinted in the open. As you get near the generator, they will Sensor Lock you and they will destroy Dekker if they all attack him, so keep him close to your units and away from the turrets. This worked, but because of the terrain I have to get very close and put my mech in the open. Destroy the turrets, first. When the mechs were gone, I cleaned up rest of the turrets. Destroy the turrets, first. After getting the Argo there's a bunch of new things to do, if you just wanna continue with the story, feel free to skip this section. Started by driving hard left, and take out the two towers that are visible off the hop. Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. 2023 GAMESPOT, A FANDOM COMPANY. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Valve Corporation. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . :-). I found out how to enable the debug console and just skipped the mission. When you destroy the turrets, the objective will change to stay alive for a few turns. Your objective is to destroy the garrison and save those ammo boxes. Sit in the far back right corner, basically near where you start, in the mineral fields. - Some AC2 turrets may still hit you. Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. You'll be warned to stop your advance or you will be fired upon. BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriors. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. 11 try or so on this.. fail fail and fail the trucks spawn load and run in same turn so i gave up on that after 5-6 tries and then thoose lights swarm ya sensor look and then the lrm hell starts to rain in i cant hit thoose lil buggers they always bee braced covert and evasive in same turn as firing?? From the right will come two APCs. Hope you're having a blast! Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. The opponent has so many activations, that they will take out any heavy . Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. In Round 2, a DropShip with enemy Mechs will arrive from the northwest and make their way to the barracks. This mission becomes available after completing 2 regular contract missions after Liberation: Panzyr . Battletech Wiki is a FANDOM Games Community. Just have to cheese it using a scout with sensor lock and LRM mechs. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. Before you engage the whole garrison, take out the firestarter and other light mechs that will come for you, you'll have a dragon, and the turrets firing at you from the distance and if you focus on them, the light mechs will deal significant damage, so refrain from advancing and take out the light mechs and turrets if you can, while keeping an eye on the trucks. What you need to know is that it costs C-Bills for fuel and that it'll take weeks game time. If I had just played it out I would have probably done it on my first try. I had a hell of a time with this but I adopted a third strategy. 1. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. If they go on alert and your Mechs don't have line of sight on them, reserve your turns and let them move, first, to avoid wasting turns without attacking. 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