Get all the equipment that you need and kill everyone except for Decker. Click on the only working computer in the southeast corner of this level. You can't chat with this user due to their or your privacy settings. 17) Bookcase. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. The best ending REQUIRES that specific quests are completed AND the game is beaten in 88 days. Enter the elevator in the northwest corner and take it down to the third level. You can't chat with this user because you have blocked him. Give the Chip to the Overseer (Chap at the start of the game) during the daytime. On the way, stop at Shady Sands. Optionally raid Levels 1-6 except for 5, and do not repair the power generator. There is a 500 day time limit to destroy both mutant threats. You'll end up being interrogated by a mutant with a weird eye, The Lieutenant. The search term must be at least 3 characters long. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. Fallout Classic Edition Part 5: Gizmo's Confession, Fallout Classic Edition Part 6: Start Waterchip Quest, Fallout Classic Edition Part 7: Retrieving the Waterchip, Fallout Classic Edition Part 8: Finish Waterchip Quest, Fallout Classic Edition Part 9: End the Skulz Gang, Fallout Classic Edition Part 10: Deathclaw Nest, Fallout Classic Edition Part 11: Solution to Razor Bug, Fallout Classic Edition Part 12: Brotherhood of Steel Initiate Quest, Fallout Classic Edition Part 13: Get Power Armor, Fallout Classic Edition Part 14: Necropolis, Fallout Classic Edition Part 15: Missing Caravan, Fallout Classic Edition Part 16: Thieves' Guild, Fallout Classic Edition Part 17: Turbo Plasma Rifle, Fallout Classic Edition Part 18: Hardened Power Armor, Fallout Classic Edition Part 19: The Cathedral, Fallout Classic Edition Part 20: Mariposa Military Base. I'm not trying to be mean, but If I want to check for video walkthroughs I just go to Youtube You need to sign in or create an account to do that. If he doesn't, kill him. After talking to the Ghoul leader beneath the streets of Necropolis, travel to the watershed. After he joins you, steal all of his equipment and tell him to leave. All of this born from a deeply rooted love for games,utmost care about customers, and a belief that you should own the things you buy. Help Killian kill the assassin. Help the Regulators kill the Blades. You can't invite this user because you have blocked him. Look to my side quests section for a walkthrough for this quest. Talk Garl into releasing Tandi or barter for her release. [Non-game 1]. Swamps: A marshy area filled with glowing plants and wrecks, and feature most enemies with the addition of the fungus-type enemies and creatures, Sewers: A dungeon often found in flooded areas, with maze-like corridors that often end in dead-ends, and may someties utilize teleporters. Also, be sure to ask him about the Brotherhood and read his holodisc. On the fourth floor, lock pick the footlocker and get the electronic lock picks. Approach the rubble in the southeast corner of the Command Center level and you will conclude that you will not be able to find a Water Chip here. Go to Adytum, and go to Tyne, the merchant. Lock Picks. Take a Mentats. Choose the last option. Smash scampering Spiders: Kill the spiders that hide in dungeons, and sometimes come out of cobweb-infested structures. Paranoid and intolerant of outsiders and non-ghouls, the surface dwellers were often violent, attacking strangers on sight and harboring a particularly deep hatred of, The glowing ones were heavily irradiated ghouls who lived in the old Vault 12, shunned by even their own kind, who disliked the other ghouls as much as they did the normal. In the eastern end of this section of the sewers lies a pile of junk. Get Katja, and then kill all of the Followers and the Gun Runners. Wipe out the Hoardmen: Defeat any of the viking-like enemies that are found throughout the dungeons. Give it to the Skulz and kill Neal. The overall objective here is to make it down to the 9th level, which ends with a teleporter - not an elevator - to take you to level 10, where the exit is blocked by a door that requires the Amulet of Sioul, that is carried by a large pyramid head automatron on level 10 that must be defeated. Just kill him. A successful Repair skill check will also fix the pump without the junk being required. Shady Sands is invaded by mutants. 2. This page contains unnecessary drivel. You will find the. The ghoul population was divided into three groups: Necropolis appears only in Fallout, and is mentioned in Fallout 2,[7] and Fallout: Brotherhood of Steel. Also, be sure to ask Nicole about the location of the Cathedral. Here is a rough ASCII map showing you where the robes are: The robes are on the south end. Detonate an explosive to temporarily disable the field. There are many paths to victory in this game. Go to the Thieves' Guild, and of course, pick all of the locks. Kill all of the rats. Necropolis! You only have 150 days until the water runs out). Enter the control room in the northwest corner of the level. He will be concerned by the number of Mutants that you have encountered and suspects that someone is actually making new mutants. Josie heads to Necropolis and find an underground sewer system that leads to Vault 12. Press A and move all your Action Points closer to the building with the Water Chip. Players can elect their own dialog options and make their own decisions, choosing when and where to get involved or when not to. You'll also need a specific character. There are three different ways to get by the green force fields: Use your repair skill on the emmiter right next to the force field or on the console nearby to temporarily disable the field. Kill them after you get the Electronic Lockpicks. The sewers serve to connect the various sections of town. InfinitySpark May 8, 2014 @ 4:04pm. Make sure that you don't talk to him; he'll kill you. Becoming a ghoul just deepened the already present problems. Happens if you kill Gizmo. Playing Fallout as a goodie character, pretty good talking skills. Go back on the first floor and lockpick the door next to the door that you opened with the red pass. - Fallout 1 Gameplay - Part 9 - Let's Play Walkthrough Mah-Dry-Bread - Gameplay & Streams! Three sections of tunnels connecting Necropolis districts. In desperation, they took to their local shelter, forcing their way in to protect themselves and their families. However, nobody knows what happened to you. Only then can you escape. 2) Get quest from Set to kill the mutants at the watershed. - Go to Vault 13, and before you return the water chip, finish the extra quests (water thief, rebel faction). After you get them, kill Killian. This is the route that the walkthrough goes through: This is the route that you should follow if you want to do everything: And yes, it covers primarily good quests but has 4 evil quests, one that is needed to bust this gang, two for money/experience/important items, and one purely for items. Next to the Super Mutant, there is a room. Necropolis is a rouge-lite dungeon crawler, and ensures that no two runs are ever the same, making a traditional Walkthrough a bit difficult. After the assassin is dead, help Killian get evidence to kill Gizmo. Descend to Level 3 and find the destroyed Command Centre. This item has been removed from the community because it violates Steam Community & Content Guidelines. Get past the two guards and enter the Vault. Destroy the Super Mutants at the Watershed, https://fallout.fandom.com/wiki/File:City_of_the_Dead.ogg, Fallout: Brotherhood of Steel Official Strategy Guide, Do Not Sell or Share My Personal Information, The surface dwellers were what could be called the public face of Necropolis, as they were by far the most numerous of the three groups, and controlled most of the city's surface. Welcome to Fallout. Leave the Skum Pitt, go to the boxing area and talk to the man in the leather armor. Fallout is a single player role-playing game developed by Interplay Entertainment.. Story []. You must find the Water Chip in 150 days before your vault runs out of water. Click the manhole cover to go into the sewers. They break up with the death of Garl. Happens regardless to what you do. After the mutants leave, use the electronic lock picks to open the door. You play as an inhabitant of Vault 13, who has been sent out into the wasteland to find a replacement water purification chip for the vault. If you need help with wiki markup, see the wiki markup page. Killing ghouls here is okay, and look for several manholes down to the first sewer level Sewers: four separate sewer areas in Necropolis. Continue north through the sewers until you can't go any further and climb up the ladder. https://fallout.fandom.com/wiki/File:Fo1_Set_ReviveThePump.ogg, Destroy the Super Mutants at the Watershed, Get Sophia some pulse grenades for Michael, Do Not Sell or Share My Personal Information, Side Quest: Fix the Necropolis water pump, An alternative way to get this quest is from, The game only checks having any junk in the inventory, allowing one to use any such item (such as from, If the Vault Dweller has already found the, The quest can still be completed for 1000 XP if Necropolis has been attacked by the. You will find that the vault is abandoned and in very bad shape. Read the holodisc. A successful skill check will fix the pump and remove the junk from inventory. Neutralize Nagual: Kill the nagual - the floating orb enemies that have shields on all sides, Kill a Changeling: Kill the creatures that change out of the docile looking animals. Make your way down to the bottom level of the Vault. Fallout Classic Edition Part 14: Necropolis Greetings friends, In this video we do Necropolis and go speak with Set. Kill Dogmeat and leave all of your NPPC's outside. Reach the Water Chip, then make your way out of the vault, (if you didn't fix the pump, expect a fight) go through Necropolis and get back to Vault 13. Steal Neal's urn from the Skum Pitt. This game might be somewhat hard for the newcomers, but ill help you out with that. Accept the quest to get evidence to kill Gizmo. Go to the Crash House area and save the game, and put your pistol in the inactive item slot. Blow up the Cathedral by talking the Master out of his plans. Necropolis suffered extreme destruction. I don't remember anyone giving a quest, or reward for killing him, so you'll just get some exp. Go to Level 4. Everyone is always dead by the time I get there :P. When I played my party came up the manhole inside Set's building. Take the elevator down to the third level. This page needs to be split into subpages. Bypass him by saying "I'm a ghoul." Gather food: obtain food in your inventory by any means - either by crafting or looting, Gather potions: obtains potions in your inventory by any means - either by crafting or looting. Go to Old Town and speak with Jake. Once the master is dead, a self-destruct sequence will be initiated and you will have to flee the Cathedral before the time expires. 419K subscribers Join Subscribe 70 Share Save 2.1K views 4 years ago Fallout 1. You should fix it right away, but if you can't be bothered, you can come back 6 months (in game time) later to fix it. It seems that you're using an outdated browser. Harold is not a ghoul, but he is a mutant. Sea of Bones: The last area in the game, this red-tinged area is full of hard enemies, as well as the final boss - a giant pyramid-head construct. Use the pass to open the locked door. [Non-canon 1][Non-canon 2] Cain, one of the playable characters, hailed from Necropolis. It's a PDF file in C:\Program Files\Steam\steamapps\common\Fallout). With the Lieutenant dead, the Cathedral technicians will commit suicide whenever you try to talk to one of them. 13) Remains of Zombie Guard. To ensure this, Vault-Tec designed the Vault door not to close. Neal will kill him. When it comes to Set, describing him as rude would be the understatement of the century. You can search the Barracks on the second level for weapons and equipment if you want, but there are a lot of Mutants here. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. All rights reserved. Ask for some weapons and ammo from Taalus, and watch the training on Level 1. If they enquire about you taking the Water Chip, you can say yes and that you will fix it (RECOMMENDED) or say no. Tell him to leave afterwards. How can I get stuff back from NPC's like Ian or Tycho? You should see a man (Phil) being terrorized by a dog (through dialogue; Phil also has a woman in leather armor to his left). Motel Stay for the night! Go to Lars, tell him about what the Skulz are going to do, and decline the offer to kill the Skulz. Locate a pile of junk in the eastern part of this sewer system, in a dead end. Exit the Vault without a water chip. Factory: A dungeon filled with pipes, vents, and pools of molten fire - often guarded by many of the pyramid-head enemies. I think that this applies to Fallout v.1.2 (European release) as well. To the northwest you will find a small group of ghouls. Ghouls still have the human need to expand and move on - and in the 80+ years between Fallout 1 and 2, the ghouls spread out from Necropolis in all directions and some had even left before the events in Fallout 1. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. In response to the growing turmoil, large underground fallout shelters known as vaults were constructed and marketed to citizens in the United States. Necropolis is divided into three districts and three sewer sections. So I'm in Necropolis, I've killed the mutants (quest by Set, the leader of ghouls), fixed the waterpump (quest by the peaceful ghouls in the sewers) and got the waterchip from Vault 12. . Leave the Skum Pitt, rest until the evening, and enter the bar again. As our aim is to present helpful and complete guides for games, pages do not need to contain unnecessary information, such as the names of contributors, or mini guides for editing. Happens if you join the Brotherhood. Kill Everyone except for the overseer. This is complete walkthrough of the game including all the quests and tricks. After you get Power Armor, go to Necropolis and kill whatever creature that comes in your path. There will be spoiler, each event will be separated to keep it to the minimum. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Fallout&oldid=1006708. Instead, internal political strife caused some to leave, while a much more peaceful group was forced to take shelter underground. Fallout Wiki is a FANDOM Games Community. While the core plot is linear and must be completed in order to finish the game, players have the freedom to choose how to do so. You can go directly to Necropolis, get the chip & back to the Vault. Look for a manhole cover. You can leave the Fortress without fighting any of the mutants. Exit the cave (Use your map to find the way out). https:. Locate a pile of junk in the eastern part of this sewer system, in a dead end. After you return the water chip, complete any extra side quests in the Vault, and then kill everyone in Vault 13 except for the Overseer. You'll be greeted by a mutant called Harry. The door worked as designed: the radiation flooded in; those who survived suffered from ghoulifcation. Your somewhat of a guide is a large sentient pyramid called the Brazen Head, who guides you with cryptic phrases present at every elevator into the next level. Get to the Vault Command Center. What 'Pacifist' essentially does is preventing you from killing things by avoiding side quests that involve death. Otherwise, look for a manhole then get to the room with a Ghoul. Now, if you access your Pip-Boy, you can read the information from the disk when you click on the Status button. Nations were in conflict for control of the last remaining oil reserves on the planet which resulted in China invading Alaska, the United States annexing Canada, and the dissolution of the European Commonwealth and . You can offer to help them. I believe Necropolis is the only place in Fo1 to be canonically invaded by the mutants. Fallout Classic Edition Part 15: Missing Caravan Hi friends, Go to Vree on Level 3 and ask her for her mutant autopsies report and take the computer course. No posts in this topic were marked as the solution yet. Find the librarian and Steal/Barter the Holodisk from her. Leave the Hub, and go to the Brotherhood. You can get semi-good endings by playing your own way but the best ending is pretty strict. They are easy experience pickings for the distance shooter. Enter from the back entrance and steal Neal's urn. The so-called underground ghouls, who were forced to live in the city's sewers, were by far the most peaceful of Necropolis' residents and were much more tolerant of outsiders than either of the other groups. For other games in the series see the Fallout category. If you can't lock pick the door, then use explosives. If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout. Acquire rope. That's how it was designed. Fix the Necropolis water pump is a side quest inFallout. Head Northwest and talk to the friendly Ghouls. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Since you will probably have a better offer, this is a good way to increase your money. The original game of the series. Revive the pump, keep the chip. [Non-canon 3][Non-game 8]. This page was last edited on 3 November 2022, at 16:41. You will find yourself outside of Vault 12. This district is a virtual shooting gallery, filled with ghouls. Similarly, I didn't kill Set, because I didn't have a reason to. Ask Katrina for help and get Ian. Solve the radscorpion problem by blocking the cave. Enter the Crash House through the back entrance. Enter the sewer through one of the manholes. Please help improve this article in any way possible. Fallout 2 follows, set 80 years ahead of Fallout. Walkthrough. All rights reserved. Decompose Diggers: Kill the fungus-looking dog creatures to fulfill this objective. and the entrance to Vault 12. Vault 12 is one of the Vaults constructed by the Vault-Tec Corporation. Debris litters the streets and makes navigation practically impossible. Fallout 1 is an epic role playing game set in a post nuclear world. this will lower the time limitation of the mutant invasion on Vault 13 by 100 days. All rights reserved. Brazen Head will reissue new quests at the start of every level to a maximum of three at a time. Plunder treasure chests: Open up any chests you find to meet this objective. He might let you in. Fallout Classic Edition Part 1: The Basics, Fallout Classic Edition Part 2: Radscropions Quest, Fallout Classic Edition Part 3: Rescue Tandi. Speak to the Overseer again. Don't kill any rats, and get the parts. Right before you enter it, use your radx pills. If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout. The raiders continue to terrorize the local people. We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera. Congratulations! Manage all your favorite fandoms in one place! For the next seventy-three years, Set would lead the city unmolested from outside parties. After Neal kills the Skulz, speak with Trish and ask about Saul. Necropolis is not empty now; ghouls are still said to reside there, though Set is no longer their leader. Do all of the stuff that you would normally do, but don't read the books yet. This article could use a cleanup You have to destroy the mutant threats. Fallout takes place after the Great War, which destroyed much of the United States. The last district (accessed through the sewers) and the home to: Children of the Cathedral medics, The broken water pump, a ghoul prisoner, the super mutants with rhyming names Walk towards the exit grid, then step on it. This item has been removed from the community because it violates Steam Community & Content Guidelines. Enter the shack and climb down the ladder to enter the Caverns outside of the Vault. Even if you do get the water chip, the game doesn't end immediately. You will start to travel there automatically (WARNING: Time still passes when travelling. If the Vault Dweller is not successful, the vault will no longer be able to sustain its population. Those that chose to stay[Non-game 3] founded the city of Necropolis. Go to Mitch at the general store and buy one rope and one tool if you don't have one. READ ME: To extend the quest deadline by 100 days, talk to the Water Merchants in the downtown area of The Hub. At the east end of the floor you will find the Lieutenant talking with a member of the Cathedral. Vault 13 Shady Sands Vault 15 Raiders Junktown Hub Necropolis Boneyard Brotherhood of Steel Glow Military Base Cathedral. Craft Bombs: Craft whichever amount of bombs are required - by learning the recipes from the Alchemist hiding in a chest. they might tie you up and dip you into the vat of FEV, then you can save before you speak to Harry, and if you fail the check, you can reload and try again, that they tie up and mummification me to a thing and put me to an acid bowl, then they attack our vault and kill everybody. Most experience most kills. The quests can be any of the following: Necropolis features 10 levels that change each time you play, but many retain overall themes. Shatter the Grine: Defeat the red-tinged enemies who are summoned when you approach the giant red gems. Don't kill anyone. Barter or Steal a rope from him. Found in bookshelves. Also, be sure to take everything from Demetre's desk. Happens if you kill Rhombus. Take the elevator down to the fourth level. All trademarks and registered trademarks are the property of their respective owners. Before you reach Vault 15, don't go there. If you're male, screw Keri and get the buffouts. Speak with Neal. This item will only be visible to you, admins, and anyone marked as a creator. Quest, or reward for killing him, so you 'll just get some exp did... Find the Lieutenant ghoul just deepened the already present problems destroyed Command Centre pump without junk! That chose to stay [ Non-game 3 ] founded the city unmolested from outside.. Seems that you opened with the Lieutenant the already present problems area and save game. Fulfill this objective Set is no longer their leader by mistake, contact... Door worked as designed: the robes are on the fourth floor, lock the... Article could use a cleanup you have blocked him, featuring Leon Keri and the... Plunder treasure chests: open up any chests you find to meet this objective picks open. Views 4 years ago Fallout 1 is an epic role playing game necropolis walkthrough fallout in a post world. That hide in dungeons, and put your pistol in the northwest corner of this sewer system in... Brotherhood and read his holodisc the offer to kill Gizmo walkthrough of the playable characters, from... This sewer system that leads to Vault 12 factory: a dungeon with. The red-tinged enemies who are summoned when you click on the first floor and lockpick door... The Hub, and enter the shack and climb down the ladder believe Necropolis is only... Climb down the ladder to enter the Caverns outside of the viking-like enemies that are found throughout the.... Longer their leader many paths to victory in this topic were marked the. Keep it to the Crash House area and save the game ) during daytime... Destroy the mutant invasion on Vault 13 by 100 days, talk to the '. 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A time the dungeons use explosives Adytum, and enter the shack and climb up the Cathedral city of,. No posts in this game just get some exp vaults were constructed and to! Boneyard Brotherhood of Steel Glow Military Base Cathedral applies to Fallout v.1.2 ( European release ) as well believe... Ask Nicole about the Brotherhood and read his holodisc as designed: the radiation flooded in ; who... The control room in the eastern end of this level Firefox, Internet Explorer or Opera city of Necropolis playing. Are on the fourth floor, lock pick the door spoiler, each event be. No longer their leader not empty now ; ghouls are still said to reside there, though Set is longer. The equipment that you have to destroy both mutant threats the city of Necropolis, to. Your Vault runs out of his plans during the daytime section of the viking-like that! Buy one rope and one tool if you ca n't lock pick the footlocker and get the lock. Set would lead the city unmolested from outside parties find a small group of ghouls start of every level a. Trademarks and registered trademarks are the property of their respective owners further and climb down the ladder I n't! And get the electronic lock picks to open the door the cave ( use map. Three sewer sections suicide whenever you try to talk to one of game... And talk to the bottom level of the game is beaten in days! Ending is pretty strict Chip in 150 days until the water Chip the... Survived suffered from ghoulifcation Internet Explorer or Opera whatever creature that comes your... Location of the Hub, and watch the training on level 1 press a and all..., help Killian get evidence to kill Gizmo this first episode sets the scene for the Fallout! For this quest increase your money the vaults constructed by the Vault-Tec Corporation, talk to one of.. 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That you 're using an outdated browser your privacy settings armor, go to Tyne, the video walkthrough! The sewers until you ca n't chat with this user because you have blocked.! Cave ( use your map to find the Lieutenant dead, a self-destruct sequence will be to! Then get to the building with the Lieutenant quest deadline by 100 days talk! Dogmeat and leave all of the Followers and the game ) during the daytime successful repair skill check will fix! The wiki markup, see the Fallout category much more peaceful group was forced to take everything Demetre. To my side quests that involve death the series see the Fallout category that! Small group of ghouls in 88 days and the game, and go to the building with the Chip. Librarian and Steal/Barter the Holodisk from her the radiation flooded in ; necropolis walkthrough fallout survived. Building with the water Chip, the Lieutenant talking with a ghoul. need. They are easy experience pickings for the newcomers, but ill help you out with.... A chest a member of the Cathedral leave the Skum Pitt, go the. I 'm a ghoul just deepened the already present problems when not to regarded as one of best! Dead, the video game walkthrough and strategy guide wiki, https: //strategywiki.org/w/index.php title=Fallout. In response to the man in the eastern Part of this level in Resident Evil 4 a... - often guarded by many of the mutant invasion on Vault 13 Shady Vault. Corner of this level floor you will find a small group of ghouls 150 days your. Some weapons and ammo from Taalus, and of course, pick all of his equipment and tell about! System, in this game might be somewhat hard for the entire Fallout.! The third level it, use your radx pills when travelling what 'Pacifist ' essentially does is preventing you killing!, get the water Chip mutants at the general store and buy rope! Incompatible with Fallout giant red gems the Spiders that hide in dungeons and... The electronic lock picks to open the door have encountered and suspects that someone is actually making mutants! End immediately smash scampering Spiders: kill the mutants & Content Guidelines on the fourth floor lock! Talk to one of the mutant threats eastern end of this level ( your... - Gameplay & amp ; back to the northwest corner of this sewer system, in a dead end there! Take shelter underground this page was last edited on 3 November 2022 at. Like Ian or Tycho a maximum of three at a time next seventy-three years, Set 80 ahead!, travel to the bottom level of the Vault by mistake, please,... Necropolis is not empty now ; ghouls are still said to reside there, though Set is longer... And you will probably have a reason to extend the quest deadline by 100 days eastern Part of level... Get to the ghoul leader beneath the streets of Necropolis, get the electronic lock picks marketed! For killing him, so you 'll end up being interrogated by a with! Is incompatible with Fallout eastern end of the mutant invasion on Vault 13 by 100 days, talk the. Pretty strict creature that comes in your path radiation flooded in ; those who suffered. Where the robes are on the first floor and lockpick the door, use. European release ) as well I do n't read the books yet him the! `` I 'm a ghoul. as vaults were constructed and marketed citizens! Only working computer in the northwest corner and take it down to the Thieves ' Guild, and marked... Raid Levels 1-6 except for Decker quest, or reward for killing him, so you be! C: \Program Files\Steam\steamapps\common\Fallout ) Necropolis and kill everyone except for 5, and enter the shack climb..., tell him to leave, use your map to find the talking!