This build allows you to easily change the type of Elemental Damage you deal, by simply using a Tech of the corresponding Element (upon release) and maximize your damage against specific types of enemies and Bosses. Moreover, Bouncers have class-exclusive skills, some of . How you choose to play Bouncer depends on the chosen weapon: Soaring Blades or the more iconic Jet Boots. Photon Blades normally have weak homing that can be increased via a ring. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. Valve Corporation. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. The height of Bouncer metagame. It is best used as a finisher PA unless you intend to dump all your PP into its usage since its cost is a minimum of 40 pp. . Its a small price to pay for how hard it can hit when these miniscule conditionals are met. This is critical to your upkeep. Choose a weapon you want to use and get the damage related skills for that weapon. Effect doesnt wear off unless you land on the ground. both weapons have Immortal Breath or Immortal Beat). Skills. The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! Guard Frames start from the moment the PA is used and lasts for .6 seconds from animation start. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. Elemental Stance gives you, 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill, as much without elemental weakness since the. You can't go wrong with Fighter either, assumingyou can afford to trade off some survivability for extra damage. This is where Fanatic Blade is an excellent option, as it is a PP refill, but it is also a damage spike tool during Downed states. To my friends who think Im the Bouncer equivalent of a broken record! Megid auto action is quite powerful on class combinations with access to TATK for scaling. Each has its own set of skills and attacks that don't really work together, but could work for some other classes. This is critical to your upkeep. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. All rights reserved. ,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! ! 1. However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. This stance gains a damage multiplier based on a really simple concept, does it break? This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. L/DB Snatch (Soaring Blades Tackle)- Recommended (First Priority)Increases the striking damage from moving into enemies during Dual Blade Shift Action byup to 1800%. While Shifta boost is active you gain an additional 5% damage while youre in the air. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. Used for the combo ring L/Kick and Snatch. . Stances are actives that are permanent once activated. Our setup uses both Bouncer's Stances, but if you feel like you are never switching them, you can skip the Break Stance (it will be most likely the one you use less) and pick up Melee Stat Ups or upgrade Elemental Stance Critical. Plan on going more in-depth in future videos. Scan this QR code to download the app now. I'm planning to play a bouncer. Those playing the Techter class should purchase this first as it provides both an increase in damage output and damage . While Jet Boots boast the fastest casting via cancelling and Techersub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other Techercombinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Considering Fighter as a class does not offer safety netslike Hunter does, Jet Boots become the only viable weapon due to how fast they are able to attack as well as the iframes from main class skills that are per attack, which are abusable anytime you use shift action. Rapid Boost cooldown is 120 seconds and has an uptime of 45 seconds. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. can be finished making it the best pp dumping DB in game. Base power starts at 10%, Red aura is an extra, natural recovery 30% and Attack PP recovery 40%, Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like, Fi/Bo better choices to compete with their meta counterparts, . You have no safety nets like Hunter so you are in a dangerous position. This Photon Art increases in damage from being up close to its target. This is a bad call, Io does not approve, dont upset Braver waifu, With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. PSO2 Classes. The reapplication is rampant considering, most things in the current metagame contain a metric ton of breakables, The height of Bouncer metagame. It's a recommended class for beginners and people who want to kick ass right from the start. This new iteration makes somechanges to the class, but nothing that makes it completely unrecognizable. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. . and primary use isnt damage but to regain its gear quite quickly to get back to photon blades which is the best source of damage while in Photon Blade Fever. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up, . Due to the tedious nature of that localization choice we simply ask that you. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. Recommended if you are new to Bouncer that you start here. Loses value as content progresses. So talk to him. The best sub-classes for Gunner are Fighter or Hunter. This is one of the most important parts of your tree and vital to have. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Dont stress over them. Fourth and lastly, Ring names and Photon Art names. Recommended if you are new to Bouncer that you start here.The starting point and most stable build for Bouncers. All the basics are here. Used for the combo ring L/Kick and Snatch. The variance in damage taken as well as dealt isnt a bad investment. Not recommended for beginners. While most classes have weapons, Summoners have pets who do much of the battle for them. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. Elemental Burst - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. JB FiBo builds are not favorable in current meta. Keeping the above in mind, here is the link to the JP Class Builds:https://arks-layer.com/classbuilds, Design a site like this with WordPress.com. Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. Gimme that RA guide youre hiding! You also need to alter between Stances, whereas Elemental Stance is your primary damage multiplier, but can also switch to Break Stance against some Bosses with breakable parts (or when you need to break something to expose your target's Elemental Weakness). Can be performed while charging technics. You often weave technics to get gear and most importantly to change to the elemental weakness. You can only have one stance active at a time from a single class. I would share a video to demonstrate but it involves very heavy spoilers on Episode 6 content but the Soaring Blades can easily fill up the Luster's Voltage (combo) mechanic so you can easily make cooldowns non-existent and build up your power at the same time. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Can be performed while charging technics. It involved rolling left or right to dodge an incoming attack. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. The power notation ramps ridiculously with the corresponding ring. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. than Dual Blades Photon Arts, allowing for instant burst in short phases. Instant charging techs following PAs greatly reduces downtime during DPS phases. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. Plays like a normal hunter sub with trading survivability for. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. The power notation ramps ridiculously with the corresponding ring. Photon Blade Fever (Up)/Photon Blade Escape - Heres where photon blades vital damage source becomes ever more powerful. Pick a subclass from the universal tab below. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxes, Whats a weapon without its gear? This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). Dual Blade PAs are hard to sustain and this Ring can be of great help during extensive DPS rotations or when you need some extra burst damage with your Jet Boots, Increases the duration of each tick of Shifta and Deband making it a great addition to this build. gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. Bouncer should have no issue maintaining 100% with the. For any further questions I can be reached via Twitter. JB FiBo builds are not favorable in current meta. over Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. BoHu's gear generation will stopright before Gear 3. - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Does not affect SP action. The attack speed previously from Rapid Boost is now innate for JB. In terms of how their damage is dealt, this is when you can see a clear split in the weapons whether it was intended by SEGA or not. - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Break Stance/Stance Up/Break SD Bonus - This stance gains a damage multiplier based on a really simple concept, does it break? With a maximum multiplier of 151.80%during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an SSAF very similar to Phrase Weak. Dual Blades, The Mobile Multi-Hit Monster. Dual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range. Dual Blade Gear gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. Some Ring effects are innate to the skill tree; Air Reversal, Step Jump and Step JA Combo. They can still fire blade projectiles, but it's become the key feature for this Bouncer playstyle. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. 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