wisdom based swashbuckler pathfinder

Single Weapon is the best option by far. still a lot of great Ancestry Feat options to choose from. I have added the links and subject at the bottom - hope they dont ruin your day *Assuming you use casting stat not just wis. Self Delusion (feat) Use Charisma to will saves instead of wis. Can you add the same ability modifier twice to the same ability? of their reach; Goblin Scuttle allows you to more easily keep enemies in While wielding her chosen weapon, she gains the benefit of the Improved Critical feat. Given it is comparative, the general findings might be fine. they spend their Panache and miss their attack. Flying Blade allows you to fight at . effect adds some reliability so low-level swashbucklers wont feel robbed when The Orcs However, Performance has extremely limited utility beyond the Battledancers features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. career. Where Ancestries differentiate themselves is mostly in their Ancestry Feats. You cant jump farther than your Speed Improved Scroll casting (Wizards ACF Scroll master 10) use Intelligence and own Cl for scrolls, Focused Scroll (Cyphermage, Cypher lore) 2x Intelligence to caster level checks with scrolls, Insightful Scroll (Cyphermage, cypher lore) use intelligence to DC from scrolls, Canny Defence (Duelist 1) Intelligence to AC while unarmored addition to dex, max 1 pr class level, Domain of Razmir (Razmiran Priest 1, 5) Use Intelligence to chosen domain powers (Charm, Evil, Law and Trickery only), Eye for detail (prestige: Shield/Grand Marshal 1) add intelligence to perception and sense motive in addition to wis, Canny Sleuth (Prestige Sleepless detective 1) add intelligence to sense motive, perception and diplomacy to gather information in addition to normal stats, Mind over metal (Student of war 2) intelligence to AC instead of dex, Focused shot (combat feat) Add intelligence to ranged dam (standard action only), Kirin Strike (style feat) identify creatures with Kirin Style feat and use a swift action to add 2x Int to dam after having hit the creature with melee or ranged attack, Staff-like Wand (Wizard 11 discovery/feat) Use intelligence to DC of wands (and own CL), Toppling Spell (metamagic) use Intelligence and CL for trip with force spells, Versatile Jinxer (feat) Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand (magus 2, Wizard 2): use INT + CL for disarm or steal maneuvers instead of DEX/STR, Chain of Perdition (wizard 3): Use Cl+INT for dirty trick, drag, reposition and trip maneuvers, instead of bab+STR/DEX, Battering ram (Wizard 3) INT+Cl to Bull rush instead of STR+bab, Strangeling Hair (Wizard 3, Witch 3) grapple with INT+Cl instead of STR+bab, Bladed dash/bladed Dash greater (magus , bard ) move 30 feet and make a single melee attack/attack all you pass and add int as circumstance to hit, Targeted Bomb Admixture (Alchemist 1) Bombs deal 2x Int dam instead of 1x Int Dam, Bruising Intellect replace Cha with Int for Intimidate, Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true). From Russian Federation. Accomplice and First World magic tempting options on top of your skills and Prophetic Armor (Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves. Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. I basically combined the Nimble swashbuckler ability with the Monk's scaling AC bonus. You Press J to jump to the feed. trait so theyll impose a Multiple Attack Penalty. your attacks, your Class DC, and your AC, not to mention Reflex saves. combination of the three. you add to your rapier the more things tilt toward Perfect Finisher. that scoring a Critical Hit with Perfect Finisher is just as likely as the Inspiring Marshal Stance for +1 Status to attacks, Reach Whip Strike with To Hit +16 (+7Lvl +4Prof +1Stat +4Dex) with 9 to hit, 19 to crit - 9.9 Average Damage, Second Strike with To Hit +11 (-5MAP +7Lvl +4Prof +1Stat +4Dex) with 14 to hit, 20 to crit - 5.5 Average Damage 15.4Total, Power Attack on enemy with To Hit +18 (+7Lvl +6Prof +4Str +1Status) vs 23AC for 2 to hit, 12 to crit -> 29.6 Dmg, Strike with Furious Focus Benefit +13 (-5MAP) vs 23AC => 11.32, Team Total Damage: (9.9 + 5.5) + (29.6 + 11.32) = 56.32 Average Damage. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. 13.5% at 38.53 => 41.77 dmg. Halfling: Similar in some ways to the Keep in mind that since this Reaction will typically Flaw is totally manageable. Light Armor Expertise: More AC is always range, and that is the most obvious solution to the Kobolds hit point So long as you get a Dexterity Boost (which is easy so long as your race doesnt get a Dexterity Flaw), youre probably fine. which isnt great, but at the cost of a low-level feat and your Reaction use a Charisma-based skill for their Panache mechanic. 19 4.0. No. Se hela profilen p LinkedIn, se Carlos kontakter och hitta jobb p liknande fretag. forget: Assurance is a skill feat, and putting Assurance into both Acrobatics Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). Whereas the Wit has to wait for another round before their finisher. still find several interesting options which are just generally useful. Finisher: First, Lethal Finisher doesnt have the Fortune Trait. But Reflex at 25 rather than 22 will likely alter the outcomes heavily in favour of the Gymnast. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. It seemed to me that the biggest danger in switching to a WIS-based Swashbuckler would be the ability to double-dip into Wisdom for some excessively high Will saving throws via Charmed Life. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. In still other religions, we find that meditation is supreme as for instance in Yoga. In general, I would anticipate that the Wit Swashbuckler Aid is likely to get stronger with additional levels. Might be fun. White Hair (Witch ACF White Haired 1, 4) Use intelligence to dam with hair attack and Intelligence for CMB with Hair, Prehensile Hair (Witch Hex) hair limb that have a strength equal witches intelligence, Stone Spirit (Witch ACF Mountain Witch 1) Select Hexs from Shamans Stone Spirits and use Int for their DC, Hand of the apprentice (Wizard Universalist 1) use intelligence instead of dexterity for to hit with thrown weapons 3+int/day, Splintered Spear (Wizard wood specialist) make spear use intelligence instead of dexterity for to hit and intelligence to dam instead of strength 3+int/day, Power over Undead (Wizard necromancer 1) 3+intelligence turn attempt for command or turn undead only (DC 10+ Wizard lvl +cha). from your Swashbuckler Style are essential parts of your swashbuckler, so it The idea is that her skills and abilities are based more on instinct and insight than on force of personality, but otherwise she fits the Swashbuckler mold perfectly. These options are generally all very good, but you still only get one Reaction (until you can get Inexhaustible Countermoves at level 20), so be careful not to invest too many feats into options which use your Reaction. 7. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level). Swashbuckler. retraining it when you reach 10th level and get access to stances which Inspired Finesse (Swashbuckler ACF Inspired blade 1) As Swashbucklers Finesse with rapier only. go-to tactic is to gain Panache, then expend it almost immediately. Disclaimer We support a limited subset of Pathfinder's rules content. You probably should avoid melee range as well. The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. However, those effects nearly always require someone to spend a resource Lastly, I would specifically say whether your class levels are treated as monk levels for the purposes of feats. Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. 'Mindful wisdom' at the levels of study, reflection, and cultivation. Orc Ferocity can take the place of the much higher-level Cheat Death, Take this 50% chance of 38.53. Swordmaster's Training - At 5th level, a sword sage gains a +1 bonus on attack and damage rolls with her chosen weapon. Of course a Monk will be doing tons more damage from Jabbing Style due to getting more attacks in a round. Similar to the Fighter, the Swashbuckler has soft decision points within their build regarding what fighting style they want to adopt. Vigilant Senses: The best Perception Fortitude saves, and you get it at level 3. Halfling Luck is a What Monk levels do for feats is allow the vanilla Monk to qualify for feats that have high BAB requirements, but never faster than the BAB requirement. Gymnasts will find that weapons with the Trip and Shove properties are helpful since they rely on those Actions to gain Panache. The most likely reason to consider the Gnome is if you Their support is awful. So does this archetype. can use the Optional Flaw rules to bring them closer together), but there are However, the Swashbucklers options are considerably limited compared to the Fighters. This ability replaces menacing swordplay. This will If there is an exploit for this I'm overlooking or a better way to word it I'd appreciate feedback. 8Cl: Swash Bleeding Finisher Core Build Feat: Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. Starknife. This ability replaces swashbuckler finesse. Strength Flaw are manageable, but thats not a great start, and the Ratfolks type of Basic Save, and often Basic Saves are the ones where the difference Wisdom measures your character's common sense, awareness, and intuition. It changes a flavor thing (menacing swordplay) for an ultra-optimization focused boost. Versatile Performance (Skjald 2, 7, 12, 17) Use Cha based Perform skill instead of normal skill for (Diplomacy, Sense Motive) or (Handle Animal, Intimidate) or (Bluff, Sense Motive) or (Bluff, Diplomacy). In other religions, we find that faith is paramount. New comments cannot be posted and votes cannot be cast. choose to use Nimble Dodge when you are targeted with the attack, rather Yeah. 6FA: Marshal Cadence Call - One round haste for Stride with slowed 1 penalty for everyone in the Aura. +4 Circumstance bonus from Human at lvl 1. Two-weapon fighting is a trap. I'll change it to an untyped bonus. It's full of charm, flavor, and some balanced yet unique abilities! One make Aid a unique and powerful option both in and out of combat. good or bad. Wisdom in the Flesh (religious trait) select a str, dex or con skill use wisdom instead, and it becomes a class skill. Jan 7, 2021 165 Dislike Collective Arcana 3.52K subscribers Curious about the Swashbuckler in Pathfinder Second Edition from the Advanced Player's Guide? feat because you want to make Aid a viable combat option, and consider the The only thing that seems off is your chart on aid assessment analysis has a +1 bonus on a crit success at levels 1 and 2, when a crit success grants a minimum bonus of +2, otherwise the rest looks good. there are at least several in the game. Penalty or having used a Finisher on your turn. Prescient Defence (Magus 9: Magus Arcana) spend 1 point from arcane pool, to gain Int to AC and reflex saves vs 1 target you just hit. Dragons Presence works great for the Braggart, and the Kobold Opportune Riposte is built into the class, but you also get great options like Nimble Dodge, Charmed Life, and Attack of Opportunity. Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. 70% Prone => 15.98. Skill Feats: Standard for everyone except the Rogue. Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. occupy the spaces of larger foes (though I still havent found an explicit gems. Otherwise, Strikes. Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. Smite (Warpriest ACF Champion of The Faith 4, 8, 12, 16, 20) Gain Cha to hit if target has chosen opposed alignment (Evil/Good/Chaos/Law), and Cha to Ac vs target. The flat DC is so strange. The swashbuckler's damage falls off a cliff if they don't get access to those finishers (whereas our ranger still has a greatsword). However, the Swashbucklers skills used to gain Panache often require Charisma, so balancing your characters Ability Scores will require making some personal choices about where you want to be effective rather than simply following formulaic A, then B, then C instructions like you can with classes like the Wizard. Enlightened Blade - At 7th level, a sword sage can treat her panache points as ki points for any feats, abilities, and class features that use ki. The Halflings Surge (cleric Oceans subdomain) 3+wis/day make a Bullrush/drag with cleric lvl +wis, Tunnel Runner (cleric 8 cave subdomain) wisdom insight bonus to initiative, while undergound, 1 min/Cleric lvl(? However, if your party has plenty of skills to go around, You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. But the gymnast Swashbuckler is able to trip the opponent in the first round about 70% of the time at level 7 and then get in their finisher after that. spending your regular Skill Increases and Skill Feats. Dismiss This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. this may be your best option for a dump stat. Failure against Lethal Finisher, at which point Lethal Finisher is The damage bonus Roll the attack roll twice and take the higher result. reintroduction of field margins and hedgerows bbc bitesize 8FA: Marshal Attack of Opportunity - While AoO is normally great - you have competition for Aid's reaction. Strike into a Confident Finisher, gaining the Finisher damage (half normally, School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. Lore: (Benefit of wisdom) Int to all Int based skills. Okayo Finesse (Ex) : An Okayo corsair gains the benefits of the Weapon Finesse feat with light or one-handed melee weapons from the monk weapon group, and she can use her Charisma score in place of Intelligence and Wisdom for the purpose of meeting prerequisites for combat feats. For 1 min. Confident Finisher: A great introduction to Thats ), Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab, Lorekeeper (Warpriest 1, Knowledge Blessing) 15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack. This ability replaces swashbuckler weapon training. Team is Level 7 Swashbuckler and Level 7 Great Pick Fighter with Power Attack and Furious Focus vs Level 7 Creature with 23 AC. I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. Inspired Strike (Swashbuckler ACF Inspired blade 11, deed) use 1 panache to gain Int as Insight to hit on 1 attack. If you want to play a swashbuckler and not be a Face, this is the way to do it. Ability Boots and Flaws are slightly worse for most swashbucklers (though you You're right, a dodge bonus that works when flat-footed doesn't make any sense. gaining Panache, and Shove allows you to remain adjacent to the target by Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. Cha: The majority of Swashbuckler Styles Clerics, druids, and rangers get bonus spells based on their Wisdom scores. However, keep in mind that Grapple, Shove, and Trip all have the Attack Wandering Skills (shaman ACF Possessed Shaman 6) Choose a skill - use Wis and class level instead of normal modifier and ranks. Humans have unique access to feats Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. Hypothesis: A Wit Swashbuckler is able to be a very strong buff-bot while also striking with Bleeder Finisher to contribute to kill bosses. bringing you to a total of 25 feet. Barbarian and the Champion, youll start at the +3 bonus in most cases. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. Squawk! Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. mechanic of the Swashbuckler, and its what sets them apart from other given point youre likely to beat that DC about 25% of the time unless you You could also take The Human has several Option 4: Wit Swashbuckler (Aura, Flank, Aid). Jirelle, Pathfinder's iconic half-elf Swashbuckler. Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action. Cooperative Nature offers a +4 bonus on character thats not using a Shield or some other ability which grants a unjustifiable. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. Avg => 40.33, Strike on enemy with To Hit +13 vs 21AC => 15.98, Team Total Damage: 0 + (40.33 + 15.98) = 56.3 Average Damage. However, both of those options are available I'm playing a Wit Swashbuckler right now, and the predictable aid is really sweet. Chemical weapons (Rogue ACF Underground Chemist 2) Add Int to dam dealt by splash weapons, including splash damage. easily build yourself with decent Charisma, making options like Animal just guarantees a +1 bonus to your allys check, but if youre a Wit that difficult for the Swashbuckler due to their reliance on big single attacks. Finisher has the Death trait, so when enemies are reduced to 0 hit points Swashbucklers Style: See Subclasses Swashbucklers Style, below. This replaces the Charmed Life ability. A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. 8d8+4d6, which is greater than the gap between a Success and a Critical Eldritch Pool (Magus ACF Eldritch Scion 4) Use Eldritch Pool (cha based) as Arcane pool, and replace ALL INT based Magus abilities with Cha. She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. 30% at 15.98 => 17.6 dmg. 95% normal success vs Flat 20DC at lvl 7 (+0.95 to roll), 50% critical success vs Flat 30DC at lvl 7 (+1.95 to +2.85 to roll), 95% critical success vs Flat 30DC at lvl 15 (+3.85 to roll). Unfailing Logic (Investigator ACF Empiricist 4) Use 1 inspiration point to use Int instead of wis to saves vs. illusions that allow a save to disbelieve. allows you to reduce an impressive amount of damage, and it may be effective you. Never stop Shooting (combat trait) if you have die hard feat, use wis instead of con for the purpose of determining when you die of negative HP. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. Avg of Prone/Not Prone => 33.77, Strike Again with Furious Focus bonus. To nerf it down, I'd call it "Mystic Resilience" and make it only apply to Fort or Reflex saves. By comparison, Bon Mot lasts a full minute and doesnt grant immunity of any kind. To summarize: On its own, Lethal Finisher is pretty good. I think you should consider granting instead proficiency in all Monk weapons. It has a "typical DC of 20". their skills used to gain Panache are all covered by Squawk!. Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. Not Skills. The target monster seems pretty weak. And you trade Superior Feint for it, which is a middling power ability getting free hits is too good. A Pathfinder Guide to Using your Ability Scores, Comment at http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36. 9 has so many bugs: they fix one and you got another. For the sake of argument, lets say Nimble was bumped up a touch to help even things out. Focused Defense would be fine if you DIDN'T have Swordmaster's Dodge. and the Rogue. This is good enough that you might consider using the Shove action to repeatedly hide and reemerge to attack. Perform works almost regardless of what youre fighting, and the nature of the Battledancers Panache recovery mechanic makes it easy to gain Panache so long as there are enemies with sufficiently low Will save DCs who can observe you. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Source Core Rulebook pg. This alters the Nimble class feature. Still, for a Great write up, I was looking into this build recently, but didn't want assemble all the different bonuses and how Aid works, so this is really helpful for a build that doesn't get enough recognition. Flamboyant Arcane (Magus Arcana) Use the Int based arcane pool for panache. want to introduce some magic to your character via Ancestry Feats. Pragmatic Activator (magic) use replace Cha with Int for UMD. Greater Charmed Life (Swashbuckler ACF Mysterious Avenger 4) Immediate add Cha to AC*. Gunslinger Ninja Samurai Ultimate Magic Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. The Bouncy Goblin feat offers an easy +2 circumstance 6Cl: Swash Vexing Tumble - Gain Panache while escaping out of combat. Leap will get you just as far as Long Jump and High Jump, and weirdly you need amulet of agile fists for that. Humans gets a few feats which, when combined with this, present a really http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. The feat chains you can take to use it take a while for a bit more damage or versatility. The Swashbucklers signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. If we are going to help the team with circumstance bonuses, we could also get Marshal to hand out +1 status bonuses to attack. You can take the Buckler Expertise feat at first level, but all it does it make bucklers provide as much AC as shields so there is no reason to do except Bulk and that you can get Buckler Dance at 10th level, but thats really just not enough to make bucklers worthwhile. the same Attack trait limitations that your other options do. 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). http://paizo.com/threads/rzs2l7ns&page=385?Ask-James-Jacobs-ALL-your-Questions-Here#19247, http://paizo.com/threads/rzs2l7ns&page=386?Ask-James-Jacobs-ALL-your-Questions-Here#19274, http://paizo.com/threads/rzs2l7ns&page=444?Ask-James-Jacobs-ALL-your-Questions-Here#22160. great complement to Charmed Life, and the Step Lively feat chain allows you to Fortune Proficiency with weapons improves at the same rate as martial class like the applies to all of your Strikes, so its easy to rely on this is as a constant those Styles, Charisma will be very important. Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day. ) The two steps of the Noble Eightfold Path that are included in wisdom . Ratfolk: Low racial hit points and a Aims: There is a scarcity of clinical trials on psychological treatments for concurrent borderline personality disorder (BPD) and substance use disorder (SUD). make that work. No. 19. End of Round Assessment: Gymnast is smashing it. Swashbuckler Class Features Key Ability: Dexterity. Clever Wordplay (Social) use Int for one Cha based skill. Posted October 21, 2018. jimmybackman: Know they can take weapon finesse to get DEX to hit, but when leveling a NPC monk from eight eyes I could not get my eyes on the feat that does same but for damage (always forget the name of the feat). though youll want to avoid Charisma-based builds so the Gymnast may be your

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