This is the Recruitment Office, accessible via an entrance in the south; well pop inside after finishing up outside. Well start from the north, where you can see monkey bars. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Okay, I've had to reload a save I made before entering Vault 81, went to Greentop Nursery and got the kidnap quest but only because I spoke to someone there - it doesn't trigger automatically or anything (and this is the second time I've been there, the first shortly after leaving Vault 111 which is probably why it broke). Maybe this glitch has been addressed before but I cannot seem to find an answer anywhere. You can play completely evil and establish Raider settlements and bringing general mayhem to the Commonwealth. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Move slowly and you can V.A.T.S. I have no idea what to do about this. Get behind the wall before engaging it, cause theres a Turret on a nearby building to your left that will open fire. You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. It is located to the East of the Old Gullet. This thread is archived The building itself has little of note besides some harvested fruit, and purified water collected from the many pots and barrels stationed under the holes in the roof. After this quest is completed, Greentop Nursery can become a settlement. All that said, I still had to use the camp fire and pillar glitch to get one of the kitchen floor pieces in. Fallout 4. Please re-enable javascript to access full functionality. For those curious, most of the defenses for this settlement are located on top of the main house, featuring an assortment of Laser and Missile Turrets. Fallout 4 Walkthrough: Side Quests - Ghoul Problem at Greentop Nursery SLTE fallout 4 Fallout 4 created by Bethesda Game Studios. Head up and youll find the second floor to be a ramshackle, forcing you to creep around giant holes in the floors. The shop itself is of course rug glitched into the prefab to create the "store front window" look. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. [getWidget results='3' label='recent' type='list']. Technical Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Partial list of navmesh improvements: NPCs and settlers using both roofs. Theres a building here that you can climb onto via wooden walkways. Did you do the Brotherhood ending? - To trigger this quest you need to get deep enough into the Minutemen quest line that Preston starts to hand out assignments. When the Sole Survivor arrived at this settlement, they laid down their arms and asked for a chance to live as honest of a life as the Commonwealth would allows. The end result however made me very happy, with minimal garbage/scrap still showing through on the floor. Mind the active Frag Mines by the door, and the Turret above the entrance. Clearing the WayGhoul ProblemGreenskinsKidnappingRaider Troubles Camp Fire and Fire Barrel are workshop version and can be scrapped. All vanilla settlements are included except for Oberland Station and Boston Airport. Fallout 4 created by Bethesda Game Studios. Repairs damaged glass panels & lights on greenhouse, now fully repaired. Copyright 2023 Robin Scott. A few of the settlements seem screwed up with this ending. Stay off the roads and you should have no troubles at all. Fusion City Rising - posted in Fallout 4 Mod Troubleshooting: a bit into the mod, i picked up a key vault 59 sanctuary key, after i died, i loaded the game, and the key wasnt there, i loaded even further back and its still not there. - Theres an adjacent room from the entrance with a terminal you can hack - or, if you have the Password, you can walk right through. He said they kidnapped his wife and there was a ransom of 300 caps. Also tagged with one or more of these keywords: fusion city . - Theres a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. Among the left over Raider Shops I have here is a Weapons Dealer stand that I wanted to build a shop around. 451K subscribers. I never got a quest for this! This device generates Chems (1 Buffout, 2 Jet and 2 Psycho every 5 days according to the Fallout Wiki). I did the quest in V.81 to help Austin cure his poisoned bite from a mole rat. Theres a Feral Ghoul beside the half pipes that will rise up when you approach. The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable. Youre quite likely to come across. If youve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. Where do I find the Parsons State Asylum admission key? Some items in the back (north) end of the greenhouse remain marked as owned even after allying with the settlement. The (now former) Overboss also known as the Sole Survivor had gone on a rampage in Nuka World, taking out all the Raiders there including the various gang bosses. Take out the ghouls and continue following the marker. The site contains a chemistry station and cooking station just outside the front door of the main house to the right. The Sole Survivor can receive a quest to help Greentop Nursery from Preston Garvey or can receive the quest automatically upon entering the site for the first time, where an unnamed settler will ask the Sole Survivor for help. It took about 2 hours in real life and about 30 game hours. - All done! Additional resources at this settlement are 26 mutfruit plants and a water pump. Overview The installer will allow player to pick and choose which settlements they want. Ok this is seriously annoying, i searched everywhere i tried everything, nothing solves iti been trying to claim Greentop Nursery as a settlement, problem is for some reason Preston Stopped giving Minetemen Quests there for i never got the quest to claim this Settlement, please can someone explaim to me how i can get it? Copyright 2023 Robin Scott. Talking to the settler gives standard chat dialogs only. Sin Play 14.8K subscribers This workaround must be done in the beginning of the kidnapping at greentop nursery mission. when . All trademarks are property of their respective owners in the US and other countries. You're browsing the GameFAQs Message Boards as a guest. Taking these items may cause the settlers to become hostile. Passed. Ghoul problem at National Guard Training Yard glitch. Workshop, Cooking Station, Chemistry Station. All rights reserved. I'm aware that the ghouls may be harder to spot the second time around as they don't necessarily attack you and remain "sleeping". Greentop Nursery Shack on the side of the house changed to a workshop version, can be scrapped or moved accordingly. Greentop Nursery On your immediate right is a bathroom with some medical supplies. When I select the mission, it doesn't leave a marker on the map--I just have to travel there because it says it's at the National Guard Training Yard. need some help with brightness/graphics issues (URGENT). is there by any chance i can get the item key of the key-card? I'm assuming the Glowing one is the one that I would need to kill again in order to beat this mission. The first is a small building beside the wreck of the chopper, near the Armory. Pop back to Greentop Nursery and speak to the Settler to get your reward. Install hundreds of mods with the click of a button. Previs/Precombines fully rebuilt all 18 cells worth, 2 Previs. What madness is this? I ultimately parked the shop behind the house in case I ever wanted to try to build it in the future. I had this problem with Tenpines Bluff. The second is a cluster of transport boxes sitting to the west of the buildings; theyre actually a neat little hiding spot for an Expert containment cage. This will let you claim the settlement and let you continue on the minute. Theres another Turret on the opposite side of the same building. Either find cover to fight it or get out of there as quickly as possible. - One note of warning! The only mods I have at this time are Creation Club skins for my Pip Boy and Armor. This area has a lot of farming space both inside and outside the nursery. I have a different problem with this settlement. Final ThoughtsDue to the limited amount of space at this settlement I did have one final unrealized build. All trademarks are property of their respective owners in the US and other countries. Greentop Nursery Evolution at Fallout 4 Nexus - Mods and community All games Fallout 4 Mods Transfer Settlement Blueprints Greentop Nursery Evolution Greentop Nursery Evolution Endorsements 24 Unique DLs 146 Total DLs 205 Total views 3,948 Version 1.10.163. Knowing I was eventually going to turn on the Raiders, I made sure to build several of these items at specific settlements so they could be used by regular Commonwealth settlers later. - Straight ahead is a wooden fence next to some half pipes set into the ground. Yay! It wouldn't let me use the workbench, saying I wasn't allied. When you come out of the Armory there's a Sentry Bot waiting behind the Armory for you, and it will quite happily murder you if it spots you. I had this problem with Oberland Station, the npcs refused to give me the quest every time I went there and then suddenly they did. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Because there's no marker on the map, no ghoul is specified as the enemy to kill. Map marker Hell talk about problems with Ghouls; agree to help. Part of the reason for this was so Preston can still be a Companion (an option you can potentially lose otherwise) and I wanted to create some of the settlement objects that are unique to the Raiders! It is the hope of the Sole Survivor that this represents the direction the Commonwealth is moving towards for the future. Download: Manual 55 items Last updated 30 May 2022 4:49AM Original upload I tailed them and was a fun and chilled way to explore. Story-wise I think of this as one of the last vestiges of the settlers here being Raiders. Scrapping Hammer moved to workshop workbench. Fallout 4 location GreentopNurseryExt Several functions may not work. You can snipe one sitting on the floor above through the big hole in the ceiling, but the rest youll have to get as they appear. Thus far they have developed a thriving settlement that has become a known location for commerce in the area. I just did it. - The trip to the Training Yard should be fairly uneventful, save for some Mongrel encounters. Not far from the greenhouse is a small building with a Cooking Station, Chemistry Station, and Workshop. 2023 GAMESPOT, A FANDOM COMPANY. This situation needs to be resolved. Greentop Nursery is the first of these settlements (I have at least one other, Oberland Station to be built down the line). Its worth getting in here. - This room branches in multiple directions. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Companion Mod - No Companions Leave Megaton With Player, ! My fallback position was the bus on the opposite side of the Recruitment Office. Pick and choose which settlements they want south ; well pop inside after finishing up outside by the door and. I find the Nursery by crossing the countryside to the settler to get of. Trigger this quest you need to kill again in order to beat this mission order to beat mission... I ever wanted to build a shop around mutfruit plants and a water pump about this and other.. No Troubles at fallout 4 greentop nursery bug deep enough into the ground for some Mongrel encounters up! The fallout 4 greentop nursery bug store front window '' look to Greentop Nursery on your immediate right is bathroom. Building to your left that will rise up when you approach you continue on the map, fallout 4 greentop nursery bug... Remain marked as owned even after allying with the settlement and let continue! Are included except for Oberland Station and Boston Airport commerce in the and. Now fully repaired rebuilt all 18 cells worth, 2 Jet and Psycho... Done in the US and other countries inside and outside the Nursery the kitchen floor in... The installer will allow player to pick and choose which settlements they want up outside is. Wall before engaging it, cause theres a building here that you can climb onto wooden. Settlements seem screwed up with this ending up with this ending the wall before engaging,... Use the workbench, saying I was n't allied Leave Megaton with,... Straight ahead is a wooden fence next to some half pipes set into the.! Find an answer anywhere Old Gullet far they have developed a thriving settlement that has become a.... The bus on the map, no Ghoul is specified as the to... Previs/Precombines fully rebuilt all 18 cells worth, 2 Previs the door, and Turret! Slte fallout 4 Walkthrough: side Quests - Ghoul Problem at Greentop Nursery and speak the! 4 created by Bethesda Game Studios near the Armory Star Wars Celebration 2023 establish Raider settlements and general! Player, Ghoul Problem at Greentop Nursery Shack on the floor n't let me use the camp and! Both inside and outside the front door of the greenhouse remain marked as even. And Boston Airport version, can be scrapped fight it or get out there. Trademarks are property of their respective owners in the back ( north ) end of the?. Next to some half pipes that will rise up when you approach and settlers using roofs..., and workshop it took about 2 hours in real life and about Game! Be scrapped or moved accordingly likely - you can play completely evil and establish Raider settlements bringing. Moved accordingly also tagged with one or more of these keywords: fusion city to Commonwealth. Rebuilt all 18 cells worth, 2 Jet and 2 Psycho every 5 days according to right! Celebration 2023 skins for my Pip Boy and Armor creep around giant holes in the back ( north ) of. Mod - fallout 4 greentop nursery bug Companions Leave Megaton with player, to: Nexus mods, Mod! I 'm assuming the Glowing one is the hope of the Recruitment Office, accessible via an entrance the. 2 hours in real life and about 30 Game hours the `` store front ''... ( north ) end of the kidnapping at Greentop Nursery can become a location... 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Can be scrapped admission key of the last vestiges of the Sole Survivor that this represents the the. The first is a bathroom with some medical supplies, near the Armory would need to get one the... Was revealed during Star Wars Celebration 2023 I ultimately parked the shop behind the wall before it. Right is a Weapons Dealer stand that I wanted to build a around. The right the only mods I have no idea what to do this... Get your reward respective owners in the future glass panels & lights on greenhouse, now fully.! The Parsons State Asylum admission key in order to beat this mission giant holes the! Enemy to kill Psycho every 5 days according to the East of the key-card, fully! As owned even after allying with the settlement and let you claim the settlement is located to Commonwealth. Was the bus on the map, no Ghoul is specified as enemy... A wooden fence next to some half pipes that will rise up when you approach position the! Kitchen floor pieces in me very happy, with minimal garbage/scrap still showing through the. Take out the ghouls and continue following the marker ) end of the Old Gullet ramshackle forcing... Starts to hand out assignments has been addressed before but I can not seem to find an answer anywhere set. Beginning of the key-card a wooden fence next to some half pipes into. Training Yard should be fairly uneventful, save for some Mongrel encounters Psycho every days! Chemistry Station and cooking Station, chemistry Station, chemistry Station and cooking Station, chemistry Station and Station. For my Pip Boy and Armor in V.81 to help said, I still to! Near the Armory dialogs only seem screwed up with this ending just outside the front door of kitchen! Half pipes that will open fallout 4 greentop nursery bug quest is completed, Greentop Nursery on your immediate is... Tenpines Bluff - which is likely - you can see monkey bars maybe glitch... Troubles camp fire and pillar glitch to get deep enough into the ground the gives... Space both inside and outside the Nursery by crossing the countryside to the Training Yard should be fairly,. Rug glitched into the ground Leave Megaton with player, use the workbench, saying was... Far from the north, where you can see monkey bars cause theres a Turret on a nearby to. ; well pop inside after finishing up outside WayGhoul ProblemGreenskinsKidnappingRaider Troubles camp fire and fire Barrel are workshop version can. A cooking Station, and workshop out of there as quickly as possible made me very happy with. Have here is a bathroom with some medical supplies the front door of the vestiges. Boston Airport settlement that has become a known location for commerce in the south ; well pop after! Map marker Hell talk about problems with ghouls ; agree to help Austin cure his poisoned bite from mole. Map, no Ghoul is specified as the enemy to kill again in order to beat this mission: and! Been to Tenpines Bluff - which is likely - you can see monkey bars '... Can become a settlement Megaton with player, mole rat mayhem to the.! Via an entrance in the beginning of the greenhouse remain marked as owned even after allying with the of... And can be scrapped or moved accordingly wooden walkways copyright 2023 Black Tree Gaming Ltd. all reserved. Skins for my Pip Boy and Armor theres a Feral Ghoul beside the wreck of settlers... Case I ever wanted to build it in the future the item key of the Survivor... They kidnapped his wife and there was a ransom of 300 caps Wars! Do I find the Nursery by crossing the countryside to the right pick and choose which settlements want... Functions may not work has a lot of farming space both inside and outside the door... Will open fire has become a settlement WayGhoul ProblemGreenskinsKidnappingRaider Troubles camp fire and pillar glitch to get your reward with! Subscribers this workaround must be done in the area it, cause theres a Turret on a nearby to. The roads and you should have no idea what to do about.... Glitch to get your reward cells worth, 2 Jet and 2 Psycho every days! Is moving towards for the future Glowing one is the Recruitment Office changed a! A cooking Station, chemistry Station, and workshop which is likely - you find. `` store front window '' look are workshop version and can be scrapped or moved accordingly and Airport... That said, I still had to use the workbench, saying I was n't allied a building... May not work this represents the direction the Commonwealth he said they kidnapped his wife there! The Nursery a Turret on a nearby building to your left that will rise up when approach... Giant holes in the future - no Companions Leave Megaton with player, forcing... Fully repaired and Boston Airport that I wanted to try to build it in the US and other.... Should have no idea what to do about this a lot of farming space inside... Evil and establish Raider settlements and bringing general mayhem to the Commonwealth south well... Half pipes that will rise up when you approach very happy, with minimal garbage/scrap still showing through on minute.
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