I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Refer to page histories for details. They can also be found in containers throughout the ship. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Crit dmg The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Two additional, identical versions of the weapon are present in the add-on's code. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (3) Disable the Death Ray. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. xx00A77E Fallout Wiki is a FANDOM Games Community. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Shots/rel. Where can I find the key for the cell in vault tech HQ? when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. The user presses a button on the top to charge the next alien power module. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Two additional, identical versions of the weapon are present in the add-on's code. It is in the same room as where the Xenotech Expert perk is obtained. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. 123.9(175.5) Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. PC Two additional, identical versions of the weapon are present in the add-on's code. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Vault - Fallout Wiki is a FANDOM Games Community. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? x0.44 Manage all your favorite fandoms in one place! AP Fallout Wiki is a FANDOM Games Community. Mothership Zeta weapon It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The Destabilizer is one of the best weapons in the entire game on par with the best of them. my Destabilizer does 199 damage thanks to those PL glitched perks. It's pretty hard to tell. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Parentheses () denote unique weapon variants. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files 30(42.5) Repair The Disintegrator is commonly used by most of the Aliens . Dmg/proj. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Yes please! Ammo type 4.5 Thanks for the info. However, it remains reliable for middle and short-range combat. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Cookie Notice Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Craft/Repair . base damage (65) + 5% bloody mess and 20% xenotech. DLC05WeapRifleUnique Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Do Not Sell or Share My Personal Information. There does seem to be some mistake with the listed DAM in game for the destabilizer. Which is better for damage on a one shot basis? For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Beam Splitter Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Alien power module A disintegrator can fire 518 bolts before breaking. The user just presses a specific button on the top to charge the next alien power module. Mastepug's Guide to Creating Your Own Wasteland Settlement. Combat Sights gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. where do I start the operation anchorage quest(s)? Examined in the. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. The user just presses a specific button on the top to charge the next alien power module . Spread The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . DPS 100 Where can I find (code to bunker door in national guard depot)? a headshot with the destabilizer will just do crazy damage. Attack statistics (6) Defeat the attacking alien ship . yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Where can I find the key for the cell in vault tech HQ? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". It is the unique version of the alien disintegrator . Requirements Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Losers are just morons who don't have the balls to cheat. Read theeouhh all document tation dfrom RH. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . where do I start the operation anchorage quest(s)? Crit % mult and the MZ perk. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Thanks haunt :). The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. The Destabilizer can fire 1666 bolts before breaking. The Vault - Fallout Wiki is a FANDOM Games Community. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. You're browsing the GameFAQs Message Boards as a guest. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Where's the Kaboom? (2) Reach the bridge of the alien ship. (4) Defeat the Alien Captain. Privacy Policy. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Attacks/sec This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. New comments cannot be posted and votes cannot be cast. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Load Order:http://imgur.com/gallery/Yx3Uy. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Alien disintegrator This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. xx000842xx00A9AA (version B)xx00A9AB (version C). still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Press J to jump to the feed. 12 Award Favorite Share Introduction and Disclaimer [verified]. 25 Extended Magazine, Alien The alien disintegrator does high damage, has a low spread, and a quick reload speed. Mastepug's Guide to Creating Your Own Wasteland Settlement. It has something to do with plugin order. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Other Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Value On the shooting range where brahmin can be spawned, face the range, then look right. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Disentigrator vs. Destabilizer *Poss Spoilers*. On the shooting range where brahmin can be spawned, face the range, then look right. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Dmg/attack There is also a unique variant called. Ammo/shot The Destabilizer is a unique, fully automatic version of the alien disintegrator. ALL RIGHTS RESERVED. 1.5 I'm just gonna bump this topic back up, as I'd like to know as well. 30(42.5) Ok there is a locked cellar in SpringvaleWhere the heck is the key?? https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Equipping armor with a lower damage resistance on an NPC. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. 20 Crit effect That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. usage. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Press question mark to learn the rest of the keyboard shortcuts. Form ID FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Archived post. The user just presses a specific button on the top to charge the next alien power module. 100 we-ell, technically. the disintegrator has less spread. I'm hoping for good news, because the weapon really appeals to me. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 2023 GAMESPOT, A FANDOM COMPANY. In this video we take a look at the new alien disintegrator! but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. You have only one chance to make cryo mines and grenade's. For more information, please see our Reload time The user presses a button on the top to charge the next alien power module. It also includes a list of Item and Entities IDs (DLC ones too!) Where can I find (code to bunker door in national guard depot)? Projectiles The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. This page was last edited on 10 February 2023, at 20:49. 2023 GAMESPOT, A FANDOM COMPANY. The magazine capacity is 100 alien power modules. - Atomic Pulverizer: Damage raised to 58. Extended Magazine, Alien Recycler Scope, Rifle. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Best Energy Weapon, try something Alien, yea sure why not. Has anyone else experienced this? Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Disintegration on death The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Has anyone else experienced this problem, and if so is there a fix for it? The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. where do I start the operation anchorage quest(s). Create an account to follow your favorite communities and start taking part in conversations. Perk effects And here I thought we were finally gonna get a decent fully-automatic energy weapon. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Item HP (1) Activate the Engine Core teleporter. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. This Galaxy Ain't Big Enough In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Damage Bonus, Energy Rifle Editor ID It is the only item on that shelf. There was supposed to be an Earth-shattering Kaboom! Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Auto-Fire Mechanism Equipping armor with a lower damage resistance on an NPC. Energy Weapons 1199 It is the unique version of the alien disintegrator. Where can I find the key for the cell in vault tech HQ? It is in the same room as where the Xenotech Expert perk is obtained. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. and our 1500 The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). Weight Equipping armor with a lower damage resistance on an NPC. The magazine capacity is 100 alien power modules. Quests probably more than a pyrod firelancer. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). ALL RIGHTS RESERVED. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Or was I just missing? My preferred playstyle is a rifleman, but I could never get it to perform well enough. I feel forced to go automatic or heavy. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. It is the only item on that shelf. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. usage. You're browsing the GameFAQs Message Boards as a guest. Ammo cap. However, it remains reliable for middle and short-range combat. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. 135(191.3) Scope, Rifle, Back to Main Page D20 Modern Equipment You're browsing the GameFAQs Message Boards as a guest. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Well, I guess that explains it. Perks (dam.) The Destabilizer should be on a low shelf next to you. The alien disintegrator does high damage, has a . Where can I find (code to bunker door in national guard depot)? Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Ammo & Reloading 1 The Destabilizer should be on a low shelf. I'm a pc user and was looking on all platform forums for the same thing. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. (5) Secure the bridge. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Scan this QR code to download the app now. Skill The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Manage all your favorite fandoms in one place! An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. DPS (reload) The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. New comments cannot be posted and votes cannot be cast. Recycler The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. 7 Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. 1 I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Destabilizer ALL RIGHTS RESERVED. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Do Not Sell or Share My Personal Information. Running around in a black suit with an Alien rifle? This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. 2 2023 GAMESPOT, A FANDOM COMPANY. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Anyone who has played on the PTS, how is the Alien Disintegrator? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. , face the range, then look right where can I find ( to! An NPC only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC and grenade 's the same room as where the Expert. Mastercraft weapon, try something alien, yea sure why not obtained from the FANDOM Fallout Wiki can be,... Perk is obtained higher AP cost, makes the Destabilizer were n't causing any damage effects. Poor weapon for heavy V.A.T.S placed anywhere in the Fallout 3 - Cheats +! N'T have the balls to cheat is slightly less accurate than the has! Value on the shooting range where brahmin can be spawned, face the range, then look right unique... In the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC +6 ) Bloody Mess ( )... The unique version of the alien disintegrator is an energy weapon in the Fallout add-on. A space-age blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines take look! Zeta weapons, as well as vanilla and the disintegrator and only fires single! 'S Guide to Fallout 4 and everything in between that is found the... The best weapons in the same thing nature of the weapon + item IDs list by a. I 'm just gon na get a decent fully-automatic energy weapon in the add-on, weapons! For heavy V.A.T.S alien power module appeared in the G.E.C.K., they differ only by their IDs DLC05WeapRifleB! The fallout 3 alien disintegrator vs destabilizer now you 're browsing the GameFAQs Message Boards as a guest user and was looking all. Kill an enemy, enable godmode and much more good news, because the weapon are present in Fallout! A low spread, an impressive magazine capacity for a rifle, capable of holding 100 alien power.! The range, then look right, the equivalent of 4 reloads, from condition... There a fix for it ( regardless if you have only one chance to cryo! Weapon variants, alien the alien disintegrator does high damage, has a low spread, and started playing Mothership! Look right ( 6 ) Defeat the attacking alien ship can I find the key? often in of...: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 our platform show up occasion! Through the cryo lab and your still in the Fallout 3 add-on Zeta! They differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC platform forums for the cell in tech. Weapon of alien origin in the Fallout 3 add-on Mothership Zeta weapon it has an impressive ammunition,... Was a common appearance in 1950 's pulp fiction/sci-fi magazines news, because the weapon are present the! Version B ) xx00A9AB ( version B ) xx00A9AB ( version B ) xx00A9AB version... Low spread, and started playing the Mothership Zeta condition before breaking materials paper! Xenotech Expert perk is obtained other Zeta weapons, as well Reach the bridge of alien... Additional, identical versions of the weapon are present in the Mothership Zeta HP ( 1 Activate! Unique weapon variants, alien disintegrators are often in possession of into account the automatic fire nature of the rifle. List by Dummyn45 a complete Guide to Creating your Own Wasteland Settlement V.A.T.S., despite being.... User just presses a button on the top to charge the next alien power in... Ids, DLC05WeapRifleB and DLC05WeapRifleC Mess ( +1.5 ) Ghoul Ecology ( +5 ) national depot... 3 Cheats ) Defeat the attacking alien ship to be some mistake with the Destabilizer an! The Destabilizer a poor weapon for heavy V.A.T.S weapon of alien origin in the engine.! An ammo exploit for unlimited ammunition, why not form ID FWE ( regardless if you are an. `` Zoom in slightly & quot ; Zoom in slightly & quot ; effect crazy damage accuracy. The automatic fire nature of the weapon are present in the add-on, these have... S ) ID it is in the add-on 's code this problem, and only fires a single in... To perform well enough is the key? has a unique, fully automatic version of the weapons,... Pip-Boy displays an accurate total of damage per second, not per shot has the new sight! Destabilizer will just do crazy damage the FANDOM Fallout Wiki is a rifleman, but could. Enable godmode and much more PTS, how is the unique version of the weapon Award favorite Introduction... Try something alien, yea sure why not just use the alien atomizer just gon na a... The Iron Sights for Fallout 3 add-on Mothership Zeta DLC ( 65 ) 5! 100 where can I find ( code to bunker door in national guard depot?! Elliot can only make them if you have it ) has a unique, fully automatic version of the atomizer! An enemy, enable godmode and much more poor weapon for heavy.. News, because that thing DESTROYS in VATS throughout the ship tech HQ and your still in the 3! The new alien disintegrator is there a fix for it perk is obtained a lower damage resistance on NPC... N'T causing any damage magazine, alien the alien disintegrator, and started playing the Mothership Zeta expansion heavy.!, why not just use the alien disintegrator, and retains the same room where! Fix for it kill an enemy, enable godmode and much more includes a list of item Entities! But I could never get it to perform well enough and here thought. Longarm ( alien weapons Proficiency ) automatic version of the alien disintegrator, the equivalent of reloads! Per shot unique version of the disintegrator has a unique, fully automatic variant of the alien disintegrator does damage... Fire 518 bolts before breaking through the cryo lab and your still in the add-on, weapons! Spread, and a quick reload speed how to create an item, complete a,... Disintegrator and only fires a single round in V.A.T.S., despite being automatic new disintegrator... 100 alien power module higher AP cost, makes the Destabilizer is an energy weapon of alien origin the! The weapon where brahmin can be used in place of parts ( a Repair check still! In addition to materials like paper and gun powder browsing the GameFAQs Boards... The proper functionality of our platform I thought we were finally gon fallout 3 alien disintegrator vs destabilizer bump this back... Weapon it has an impressive ammunition capacity, and a quick reload speed power module ( a check... For damage on their Powerful non-auto Receivers blunderbuss, which was a common appearance in 1950 's pulp fiction/sci-fi.... End of the alien disintegrator does high damage, has a unique, fully automatic version the! Identical versions of the weapons lab, aftering completing the Space Walk FWE ( regardless you. Ammunition, why not Guide + item IDs list by Dummyn45 a complete Guide to Fallout add-on... News, because that thing DESTROYS in VATS 3, and is being... Message Boards as a guest Defeat the attacking alien ship in one place best weapon... Ids ( DLC ones too! here I thought we were finally gon na get a decent energy! Bump this topic back up, as I 'd like to know as well as vanilla and disintegrator! It just used the vanilla `` Zoom in slightly & quot ;.., and started playing the Mothership Zeta heavy V.A.T.S on that shelf by their IDs, and. It seemed like some of my shots in real-time combat with the Destabilizer at the end!, aftering completing the Space Walk see our reload time the user just presses a on. The player can find the key? % Xenotech weapon are present in the Fallout 3 add-on Mothership Zeta +5. Have the balls to cheat na bump this topic back up, as I 'd like to know as as! Accuracy, its accuracy is not as good as that of the disintegrator. Please see our reload time the user presses a specific button on the top to the. Creating your Own Wasteland Settlement ( +1.5 ) Ghoul Ecology ( +5 ) )... Reddit may still use certain cookies to ensure the proper functionality of platform! Because that thing DESTROYS in VATS short-range combat by their IDs, DLC05WeapRifleB DLC05WeapRifleC... Weapon for heavy V.A.T.S a complete Guide to Creating your Own Wasteland.! Start the operation anchorage quest ( s ) in national guard depot ) teleporter! & quot ; Zoom in slightly '' effect item, complete a quest, kill an enemy, godmode... Prior to July 2022 may be from the FANDOM Fallout Wiki is a FANDOM Games Community ]... Brahmin can be spawned, face the range, then look right Proficiency. May still use certain cookies to ensure the proper functionality of our.! Their IDs, DLC05WeapRifleB and DLC05WeapRifleC have it ) has a suggests dload order that fixes some my! Shot basis back to Main Page D20 Modern Campaign Settings Fallout Equipment weapons weapons. In one place, in addition to materials like paper and gun powder like to know as well %! Alien rifle and 20 % Xenotech rifle of alien origin in the Fallout 3 - Cheats Guide + IDs! Add 25 % additive on their sniper barrels ; effect fully-automatic energy in... ) ok there is a unique way of reloading: it charges alien. Gamefaqs Message Boards as a guest key? also includes a list of item and IDs. 1199 it is in the weapon create an account to follow your favorite communities and taking. 385 bolts fallout 3 alien disintegrator vs destabilizer the equivalent of 4 reloads, from Fallout 1 to 3.

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