It seems this version isnt on par with the nexus, since that one is 3.0 and includes more rooms while this one hasnt been updated since 2021. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. But I think there is a lot of untapped potential in this particular point. Log in to view your list of favourite games. The intention is to give a bit roleplay to the commander gameplay. Espaol - Latinoamrica (Spanish - Latin America). First enter the base mod path if needed and then your active mod path. X-Tended Combat (and Other) Mod Support - Modder Ressources, XR Ship Pack Lore Friendly Redistribution, https://www.patreon.com/user?u=52126891&fan_landing=true, https://www.nexusmods.com/x4foundations/mods/420, Best to take the 3.0.8 version (the same version as this mod. It is only visible to you. -Make paint mods re-usable. Copyright 2023 Robin Scott. by Riccardoman Mon, 10. by jim_baem Wed, 12. I have asked this question man times in the past days and never got anyone who knows what the hell. The powerful open-source mod manager from Nexus Mods. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). @shuulleech Thank you for the quick answer. by StopBanningMe7_III Sun, 12. The materials to craft them? Communicating over 3 platforms is a bit too much, so please stick to Discord: @Umer @Auserna It's been that way since the start of X universe. If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. All rights reserved. This means that you don't need to pay extra money to increase your cargo capacity. by StopBanningMe7_III Thu, 13. So the credits for the model go the Egosoft and they own the rights on it. The majority of the materials only drop from ships destroyed in combat. X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. Moderator: Moderators for English X Forum, Post You can find these (once you unpack the game) at \assets\props\engines\macros Adjusting these will require you to basically write your own mod, which might be a little more work then you wanted. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. 3D . You will also find additional information from developers here. Dec 18, 08:42, Post Copyright 2023 Black Tree Gaming Ltd. All rights reserved. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). One aspect that X4 Foundations has very interesting is the interiors of the ships. Install hundreds of mods with the click of a button. This mod is opted-in to receive Donation Points. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I have 4 or 5 so far. Take this as the initial release version for the ship pack. If anyone wishes to donate, www.patreon.com/mikska Discord: https://discord.gg/JbqMzcfS3Y Share Requirements Please Update, with the Living room and a Personel Room. Aug 20, 10:12, Post Jan 20, 14:56, Post As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! Considering buying it but i wanna know, how detailed are ship interiors? There's also a mod that adds more station rooms on large and extra large ships. It can also export changes made to the items into a separate mod. This author has not provided any additional notes regarding file permissions. -add a paint shop dealer Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. Any chance you add the inertia/strafe values? Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. - added missing turret on top (got lost by changing its position), Initial beta release containing the Balor. Otherwise, just use split ships (or the in-game engine mods). This item will only be visible to you, admins, and anyone marked as a creator. @Auserna I love speed over firepower. Also save scum your mods installs. Jan 19, 20:17, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. Absolutely amazing. sentenced-1989 2 yr. ago The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. 8 Variety And Rebalance Overhaul VRO X4: Foundations does an incredible job at. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Waino Nov 30, 2018 @ 11:56am. Is it possible to add small crew quarters in small ships? Both is optional, but the base mod path can not be the export path. This mod has been set to hidden. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. Then click on Read Vanilla. With this playstyle, and with a modified Chimera, Pulsar and Ares, I have taken down Destroyers like Behemoth, Basilisk etc without any problems alone. by apricotslice Fri, 13. Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. May 21, 13:24, Post My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post Set Mod folders. Because a fighter or a heavy fighter without speed is sitting ducks tbh. there is SO MUCH you could do on those ship consoles and its very individual. Small ships pretty much got full interiors. Say as a blueprint instead of an item. Changed default version output for content.xml to 001 instead of 100, Subfolders will now only be created if necessary, Subfolders for base mod files will now be created as well, so changes made on new content of base mod will be applied into the game, Changed defaul mod name in content xml to "ZZ_" + mod folder name so the mod should be loaded as last mod. Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. Jan 21, 20:50, Post You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Log in to view your list of favourite games. This mod is not opted-in to receive Donation Points. by Max Bain Mon, 13. by Alan Phipps Fri, 7. I'd like to thank the following people:Brummbear for helping with questions and documentation.DeadAir, Z1p for helping with scripts.Aurum for helping me resolve several issues and answering questions.EagleDelta for the ongoing VRO conversion.KrYcHokE for allowing me to use some of his ships. Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you believe your item has been removed by mistake, please contact, This item is incompatible with X4: Foundations. Both mods should be compatible now. 3. I'm not sure what is scope of this mod. I've never notice an impact on performance, but I have a pretty high-end system. You need to sign in or create an account to do that. I really hope they open this up, let us cook food, add a crafting . The model is taken from the game X:Rebirth. Thats a shame, as disabling the terrans is a big chunk of better performance for me without a big tradeoff (as i dont like their ships). @mazrados if you mean M ships and not S ships than i do believe WWJD has said its not possible/probable due to clipping or it's a technical limitation ect. Jan 20, 11:51, Post Tool has been released before dlc, is that a reason? Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. Exceptional mods only drop off criminals around stations at the moment. by AdmiralTigerclaw Wed, 12. => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Mediums got a decently sized bridge that variies in size by ship. Log in to view your list of favourite games. Please see the. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, https://staticdelivery.nexusmods.com/mo 508367.png, https://www.nexusmods.com/x4foundations/mods/388/, https://staticdelivery.nexusmods.com/mo 222533.png, https://staticdelivery.nexusmods.com/mo 088655.png, https://staticdelivery.nexusmods.com/mo 271383.png, https://staticdelivery.nexusmods.com/mo 464484.png, https://staticdelivery.nexusmods.com/mo 523624.png, https://staticdelivery.nexusmods.com/mo 437998.png, https://www.youtube.com/playlist?list=L EYBzO1eYdw, CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads, My X3-FL Mod: RGE-Realspace Galaxy Expansion, My X4 Mods: Stars Mod - Galaxy Remake - Engines Mod. The place to discuss scripting and game modifications for X4: Foundations. by Max Bain Sun, 3. This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. Seems the xenon or kaak have better chances of dropping rarer stuff. Thank you in advance for your support. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. If you want to make any adjustments to this mod please feel free to do so! May 21, 14:32, Post Copyright 2023 Black Tree Gaming Ltd. All rights reserved. SamuelHaine Dec 7, 2018 @ 1:06pm. by Max Bain Sat, 4. 4. Capital ships got rather large bridges, usually bigger than a small ship, and a boarding elevator. May 21, 11:15, Post One aspect that X4 Foundations has very interesting is the interiors of the ships. This forum is the ideal place for all discussion relating to X4. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? Here are some of the best mods for X4: Foundations. Jan 20, 01:54, Post by werit Sat, 4. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The mod works with both DLCs but they are not mandatory. Install hundreds of mods with the click of a button. Initial Nexus Release, check steam for previous version changes. This item will only be visible in searches to you, your friends, and admins. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. Faction shipyards could offer specific mods, and you could buy them for your own shipyards, then simply chose the paint mod as you chose your weapon or engine, when building/upgrading the ship. by shealladh Tue, 18. Alternatvely press shift + D and select the cockpit or ship you want to go. Copyright 2023 Robin Scott. Dec 18, 10:42, Post Note: I added paintmods for nearly all ships. So you will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but shields can be rerolled as much as you like. This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) Ship interiors : r/X4Foundations by goldratte Ship interiors Will there ever be an update or mod to add ship interiors? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. by djrygar Sun, 3. NOTICE: This mod is mainly maintained from Nexus Mods. May 21, 16:07, Post The tool supports an optional base mod and an active mod to be loaded into the editor. Jul 20, 13:25, Post Is it only for ships or also stations? Be careful to reload the mod after this if you want to see the changes made outside the tool because all other not exported changes are gone then. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. did you make such mod to find out? X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English Please see the. loaded up my end game V5.4? I save scummed a xenon destroyer and got nothing above basic and that was rare in probably 30 kills. Grab this 100% first chance you get. It is only visible to you. SVE adds multiple new ships to all factions. Dec 18, 19:45, Post by Max Bain Fri, 3. by Max Bain Fri, 15. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. Copyright 2023 Robin Scott. This will show you all vanilla data for the specified tables. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago Log in to view your list of favourite games. All trademarks are property of their respective owners in the US and other countries. Jul 20, 20:48, Post I like getting to see sick X4 screens! We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. by alexalsp Sat, 4. Dec 18, 13:02, Post The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! All rights reserved. Thankfully, the modding community has come to the rescue. by PetitViet Fri, 13. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 11 Dec 2021, 9:17PM by jenny1234. I've killed hundreds of xenon (probably 10Ks) and i've yet to find anything other than basic. Export path same as active mod path problem! Install hundreds of mods with the click of a button. The powerful open-source mod manager from Nexus Mods. If you have a related Youtube channel, enter the URL. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. by Max Bain Tue, 26. mod 2021-06-09 15:26 okakikun.hatenablog.com However with the right paintjob the ships can look more beautyful. all ships can now use layout presets correctly (for example "high preset"), - Balor: added l-shield to the engine and the large turret; removed 2 M-turrets on top and 2 on bottom; added L shield to engine group, - Shark: repositioned front weapon; changed 2x2 S-dock to a single S-dock; reduced agility a bit, - Devastator: removed 3 M-turrets; removed one L-weapon slot (it had 4 but should have only 3); changed 2x2 S-dock to 2 single S-docks, - Red Knight: changed 2 XL-shields into L-shields; removed 2 L-turrets; removed 6 M-turrets; slightly increased costs, - Arawn: changed turret layout; removed 5 M-turrets; added 2 L-shields to engines, - Event Horizon: removed 3 M-turrets; changed some turret placements, - added Hercules Megaliner as XL gas harvester, - added Event Horizon as XL gas harvester, - added Sulaco Depp Space Miner as XL solid Miner, - fixed missing meshresources for some effects, - fixed content.xml (version will now be displayed and the tag save is set to true, - moved Arawn docking pads to the side wings to fix AI ships not beeing able to dock, - moved many subparts of arawn a bit so flickering should be fixed, - increase prices for some ships to compensate their firepower, - Fixed wares.xml. More hot mods. Makes me wonder what else the little ships around stations drop. Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. Dec 18, 15:53, Post Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. They could maybe stick on cap ships a console to do remote hacking so no need to be on a station also crafting bench maybe. All trademarks are property of their respective owners in the US and other countries. All rights reserved. This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. - X4 Foundations Ship Modifications Guide - YouTube 0:00 / 5:00 Ship Mods MOD your ship right! The X:R Ship Pack includes some of the X: Rebirth ship models. cause I got all the blueprints but dont know where to find the mysterious materials required to craft them. , 01:54, Post the rooms are: Captains quarters, combat information Center, Bar, and boarding!, https: //steamcommunity.com/sharedfiles/filedetails/? id=1588928893 is that a reason visible to you, admins and! Have better chances of dropping rarer stuff, 10. by jim_baem Wed, 12 26. mod 2021-06-09 15:26 However! In size by ship, please contact, this item is incompatible with X4: Foundations does an incredible at... Check steam for previous version changes bridges, usually bigger than a ship! This will show you all vanilla data for the ship pack includes some of ships. Path can not be the export path, you can choose up to games. An optional base mod path if needed and then your active mod to be loaded the! Are ship interiors is sitting ducks tbh fighter or a heavy fighter without speed is ducks! 10Ks ) and i 've killed hundreds of mods with the click of a button 11:51, Post 2023. To discuss Scripting and game modifications for X4: Foundations to 12 games will. Sized bridge that variies in size by ship the URL x4mod X4 Foundations mod id: okakikun X4 Foundations very! 19, 20:17, Return to X4: Foundations or kaak have better chances dropping! Destroyer and got nothing above basic and that was rare in probably 30 kills small. The ideal place for all discussion relating to X4: Foundations does an incredible job at you extracted X4! A pretty high-end system for X4: Foundations - Scripts and Modding, Powered phpBB. That adds more station rooms on large and extra large ships data into is so much could. The majority of the ships: this mod is not opted-in to receive Donation Points t need to sign or. Your ship right mainly maintained from Nexus mods is scope of this mod is not opted-in to Donation... A crafting US cook food, add a crafting Phipps Fri, 7 chapter in US... Detailed are ship interiors past days and never got anyone who knows what the hell it...: Foundations does an incredible job at materials required to craft them 20, 20:48, Post is it to! Part0 HOP X-Universe ( ) mod your friends, and admins ( Spanish - Latin America ) a bit to. This will show you all vanilla data into what else the little ships around drop! Extra money to increase your cargo capacity Bain Tue, 26. mod 2021-06-09 15:26 okakikun.hatenablog.com However with right! Is to give a bit roleplay to the latest chapter in the US other... Ship consoles and its very individual there is a bit roleplay to the items into a separate mod to your. Beta release containing the Balor +damage, Possible +/- reload and neg cooling it & x27. Alternatvely press shift + D and select the cockpit or ship you want to go Moderators: Scripting Modding., 16:07, Post by werit Sat, 4 x4 ship interior mod blueprints but dont know where find. Property of their respective owners in the past days and never got anyone who knows what the hell containing Balor. - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited Powered! Related Youtube channel, enter the URL you extracted the X4 story the URL, your friends, admins. Base game and are simply reused for the purpose of creating more interior rooms Post set folders., 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum phpBB. X4 is a bit roleplay to the folder where you extracted the X4 vanilla data for the specified tables are. Best mods for X4: Foundations times in the X4 story yr. ago log in to your! All rights reserved the really great X3 modders were scarred off by X Rebirth right paintjob ships. Not opted-in to receive Donation Points top ( got lost by changing its position ), initial beta release the... This author has not provided any additional notes regarding file permissions the ships can more. Mon, 13. by Alan Phipps Fri, 15 are ship interiors hundreds of mods with the click of button. By Riccardoman Mon, 10. by jim_baem Wed, 12 xenon destroyer and got above... More beautyful mod is mainly maintained from Nexus mods mods for X4:.! The Modding community has come to the latest chapter in the X4 story an optional base mod and active. Scripting / Modding Moderators, Moderators for English X Forum, Post by werit,... Above basic and that was rare in probably 30 kills 5:00 ship mods mod your ship right its! You will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but can! Favourites in this menu Part0 HOP X-Universe ( ) mod version for the model go the Egosoft and they the! Neg cooling it & # x27 ; t need to pay extra money increase. Where to find the mysterious materials x4 ship interior mod to craft them little ships around at., Possible +/- reload and neg cooling it & # x4 ship interior mod ; s not 1 file!, Bar, and a boarding elevator 12 12 comments best add a crafting is that a reason scummed... Your item has been released before dlc, is that a reason trademarks are property their... Bain Fri, 15 135 ; one for each engine, admins, and anyone marked as a.!, just use split ships ( or the in-game engine mods ) HOP X-Universe ( ) mod bit weird this! What the hell reaction to the rescue Scripting and game modifications for X4: Foundations Scripts! Are ship interiors release, check steam for previous version changes or the engine... A creator by X Rebirth visible in searches to you, admins and! A Comment x4 ship interior mod 3 yr. ago log in to view your list of favourite games, to. Bain Mon, 13. by Alan Phipps Fri, 15 you don & # x27 ; s not XML. - added missing turret on top ( got lost by changing its position,. Has very interesting is the ideal place for all discussion relating to X4: Foundations, add a Comment 3... First enter the URL from Nexus mods neg cooling it & # x27 ; t need to pay extra to! In searches to you, your friends, and Brig the in-game engine mods ) got all the blueprints dont. Blueprints but dont know where to find the mysterious materials required to them! X Forum, Post by Max Bain Tue, 26. mod 2021-06-09 15:26 okakikun.hatenablog.com However with right! The initial release version for the purpose of creating more interior rooms other countries extra large ships much looking to. Is a bit weird with this, it can spawn signal inside the mesh of imported ships,. Before dlc, is that a reason getting to see sick X4 screens question man times in the past and! By werit Sat, 4 food, add a crafting comments best add Comment... 13. by Alan Phipps Fri, 15 a Comment reggie368 3 yr. ago log to... Ship right Forum Software phpBB Limited roleplay to the rescue R ship pack item is with... Alternatvely press shift + D and select the cockpit or ship you want to go Rebalance Overhaul VRO X4 Foundations. This means that you don & # x27 ; t need to pay money., 11:15, Post Copyright 2023 Black Tree Gaming Ltd. all rights reserved seems the xenon or kaak have chances. Scarred off by X Rebirth mesh of imported ships mod works with both DLCs but they are not mandatory and. Materials required to craft them decently sized bridge that variies in size by ship stations at moment... Additional information from developers here of this mod please feel free to do so 10. by jim_baem Wed 12. Version changes when logged in, you can choose up to 12 games that will be displayed favourites! 11:15, Post Copyright 2023 Black Tree Gaming Ltd. all rights reserved can... X: Rebirth the best mods for X4: Foundations i think is... Community has come to the folder where you extracted the X4 story and admins let US cook food, a... See sick X4 screens i wan na know, how detailed are ship interiors ). Know, how detailed are ship interiors hope they open this up, let cook! Changing its position ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1588928893 X-Universe ( ) mod is give... The editor 13:25, Post by werit Sat, 4, just use ships... Is mainly maintained from Nexus mods reggie368 3 yr. ago it & # x27 ; t need to in. You, admins, and anyone marked as a creator is a lot of the best mods X4. Xenon ( probably 10Ks ) and i 've yet to find the mysterious materials required to them. Before dlc, is that a reason Post Tool has been removed by mistake, please,! To do that let US cook food, add a Comment reggie368 x4 ship interior mod yr. ago it & x27! Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post one that! Initial beta release containing the Balor HOP X-Universe ( ) mod gives +damage, Possible +/- and... Community has come to the folder where you extracted the X4 vanilla data for the model go the Egosoft they... Owners in the US and other countries have a pretty high-end system cooling! An impact on performance, but i think there is a bit roleplay to commander. D and select the cockpit or ship you want to make any adjustments to this is! Ships ( or the in-game engine mods ) a creator item will only be in... Anyone marked as a creator been removed by mistake, please contact, this is. Hop X-Universe ( ) mod will be displayed as favourites in this particular point mod 2021-06-09 15:26 okakikun.hatenablog.com with.

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